2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05005404
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(hoot_seg5_animvalue_05005404, 0x0012a7e0, 32879, 0x00005404, 508);
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2019-11-03 19:36:27 +00:00
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// 0x05005600
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(hoot_seg5_animindex_05005600, 0x0012a7e0, 32879, 0x00005600, 336);
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2019-11-03 19:36:27 +00:00
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// 0x05005750
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static const struct Animation hoot_seg5_anim_05005750 = {
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0,
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0,
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0,
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0,
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0x0A,
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ANIMINDEX_NUMPARTS(hoot_seg5_animindex_05005600),
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hoot_seg5_animvalue_05005404,
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hoot_seg5_animindex_05005600,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(hoot_seg5_animvalue_05005404),
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ANIM_FIELD_LENGTH(hoot_seg5_animindex_05005600),
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2019-11-03 19:36:27 +00:00
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};
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