sm64coopdx/actors/hoot/anims/anim_05005750.inc.c

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#include "pc/rom_assets.h"
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// 0x05005404
ROM_ASSET_LOAD_ANIM(hoot_seg5_animvalue_05005404, 0x0012a7e0, 32879, 0x00005404, 508);
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// 0x05005600
ROM_ASSET_LOAD_ANIM(hoot_seg5_animindex_05005600, 0x0012a7e0, 32879, 0x00005600, 336);
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// 0x05005750
static const struct Animation hoot_seg5_anim_05005750 = {
0,
0,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(hoot_seg5_animindex_05005600),
hoot_seg5_animvalue_05005404,
hoot_seg5_animindex_05005600,
0,
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ANIM_FIELD_LENGTH(hoot_seg5_animvalue_05005404),
ANIM_FIELD_LENGTH(hoot_seg5_animindex_05005600),
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};