sm64coopdx/actors/heave_ho/anims/table.inc.c

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// 0x0501534C
const struct AnimationTable heave_ho_seg5_anims_0501534C = {
.anims = {
&heave_ho_seg5_anim_05015118,
&heave_ho_seg5_anim_05015334,
&heave_ho_seg5_anim_05014F28,
},
.count = 3
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};