2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05015130
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05015130, 0x0012a7e0, 32879, 0x00015130, 312);
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2019-11-03 19:36:27 +00:00
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// 0x05015268
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05015268, 0x0012a7e0, 32879, 0x00015268, 204);
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2019-11-03 19:36:27 +00:00
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// 0x05015334
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static const struct Animation heave_ho_seg5_anim_05015334 = {
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0,
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0,
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0,
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0,
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0x17,
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ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05015268),
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heave_ho_seg5_animvalue_05015130,
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heave_ho_seg5_animindex_05015268,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05015130),
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ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05015268),
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2019-11-03 19:36:27 +00:00
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};
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