sm64coopdx/actors/heave_ho/anims/anim_05015334.inc.c

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#include "pc/rom_assets.h"
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// 0x05015130
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05015130, 0x0012a7e0, 32879, 0x00015130, 312);
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// 0x05015268
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05015268, 0x0012a7e0, 32879, 0x00015268, 204);
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// 0x05015334
static const struct Animation heave_ho_seg5_anim_05015334 = {
0,
0,
0,
0,
0x17,
ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05015268),
heave_ho_seg5_animvalue_05015130,
heave_ho_seg5_animindex_05015268,
0,
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ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05015130),
ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05015268),
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};