sm64coopdx/actors/dorrie/anims/anim_0600F620.inc.c

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#include "pc/rom_assets.h"
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// 0x0600E9D4
ROM_ASSET_LOAD_ANIM(dorrie_seg6_animvalue_0600E9D4, 0x001e7ee0, 40011, 0x0000e9d4, 2920);
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// 0x0600F53C
ROM_ASSET_LOAD_ANIM(dorrie_seg6_animindex_0600F53C, 0x001e7ee0, 40011, 0x0000f53c, 228);
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// 0x0600F620
static const struct Animation dorrie_seg6_anim_0600F620 = {
0,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(dorrie_seg6_animindex_0600F53C),
dorrie_seg6_animvalue_0600E9D4,
dorrie_seg6_animindex_0600F53C,
0,
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ANIM_FIELD_LENGTH(dorrie_seg6_animvalue_0600E9D4),
ANIM_FIELD_LENGTH(dorrie_seg6_animindex_0600F53C),
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};