sm64coopdx/actors/bowser/anims/anim_06057678.inc.c

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#include "pc/rom_assets.h"
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// 0x0605678C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605678C, 0x00188440, 199722, 0x000568dc, 3280);
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// 0x0605745C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0605745C, 0x00188440, 199722, 0x00044520, 540);
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// 0x06057678
static const struct Animation bowser_seg6_anim_06057678 = {
0,
0,
0,
0,
0x2C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0605745C),
bowser_seg6_animvalue_0605678C,
bowser_seg6_animindex_0605745C,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605678C),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0605745C),
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};