sm64coopdx/actors/bowser/anims/anim_06056774.inc.c

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#include "pc/rom_assets.h"
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// 0x0605599C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605599C, 0x00188440, 199722, 0x00055aec, 3004);
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// 0x06056558
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06056558, 0x00188440, 199722, 0x000566a8, 540);
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// 0x06056774
static const struct Animation bowser_seg6_anim_06056774 = {
0,
0,
0,
0,
0x2D,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06056558),
bowser_seg6_animvalue_0605599C,
bowser_seg6_animindex_06056558,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605599C),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06056558),
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};