sm64coopdx/actors/bowser/anims/anim_06055210.inc.c

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#include "pc/rom_assets.h"
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// 0x06054968
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06054968, 0x00188440, 199722, 0x00054ab8, 1676);
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// 0x06054FF4
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054FF4, 0x00188440, 199722, 0x00055144, 540);
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// 0x06055210
static const struct Animation bowser_seg6_anim_06055210 = {
0,
0,
0,
0,
0x1B,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054FF4),
bowser_seg6_animvalue_06054968,
bowser_seg6_animindex_06054FF4,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06054968),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054FF4),
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};