sm64coopdx/actors/bowser/anims/anim_06052D94.inc.c

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#include "pc/rom_assets.h"
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// 0x06052698
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06052698, 0x00188440, 199722, 0x000527e8, 1248);
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// 0x06052B78
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06052B78, 0x00188440, 199722, 0x00052cc8, 540);
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// 0x06052D94
static const struct Animation bowser_seg6_anim_06052D94 = {
0,
0,
0,
0,
0x13,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06052B78),
bowser_seg6_animvalue_06052698,
bowser_seg6_animindex_06052B78,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06052698),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06052B78),
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};