2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0604B8E4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604B8E4, 0x00188440, 199722, 0x0004ba34, 5764);
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2019-11-03 19:36:27 +00:00
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// 0x0604CF68
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604CF68, 0x00188440, 199722, 0x0004d0b8, 540);
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2019-11-03 19:36:27 +00:00
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// 0x0604D184
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static const struct Animation bowser_seg6_anim_0604D184 = {
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0,
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0,
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0,
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0,
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0x46,
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ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604CF68),
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bowser_seg6_animvalue_0604B8E4,
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bowser_seg6_animindex_0604CF68,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604B8E4),
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ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604CF68),
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2019-11-03 19:36:27 +00:00
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};
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