sm64coopdx/actors/bowser/anims/anim_06049880.inc.c

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#include "pc/rom_assets.h"
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// 0x06048218
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06048218, 0x00188440, 199722, 0x00048368, 5196);
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// 0x06049664
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06049664, 0x00188440, 199722, 0x000497b4, 540);
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// 0x06049880
static const struct Animation bowser_seg6_anim_06049880 = {
0,
0,
0,
0,
0x5C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06049664),
bowser_seg6_animvalue_06048218,
bowser_seg6_animindex_06049664,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06048218),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06049664),
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};