sm64coopdx/actors/bowser/anims/anim_06045D28.inc.c

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#include "pc/rom_assets.h"
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// 0x060453E0
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_060453E0, 0x00188440, 199722, 0x00045530, 1836);
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// 0x06045B0C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06045B0C, 0x00188440, 199722, 0x00045c5c, 540);
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// 0x06045D28
static const struct Animation bowser_seg6_anim_06045D28 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06045B0C),
bowser_seg6_animvalue_060453E0,
bowser_seg6_animindex_06045B0C,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_060453E0),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06045B0C),
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};