sm64coopdx/actors/bowser/anims/anim_060453C8.inc.c

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#include "pc/rom_assets.h"
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// 0x06044604
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06044604, 0x00188440, 199722, 0x00044754, 2984);
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// 0x060451AC
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060451AC, 0x00188440, 199722, 0x000452fc, 540);
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// 0x060453C8
static const struct Animation bowser_seg6_anim_060453C8 = {
0,
0,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060451AC),
bowser_seg6_animvalue_06044604,
bowser_seg6_animindex_060451AC,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06044604),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_060451AC),
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};