sm64coopdx/actors/bowser/anims/anim_060445EC.inc.c

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#include "pc/rom_assets.h"
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// 0x06043700
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06043700, 0x00188440, 199722, 0x00043850, 3280);
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// 0x060443D0
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060443D0, 0x00188440, 199722, 0x00044520, 540);
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// 0x060445EC
static const struct Animation bowser_seg6_anim_060445EC = {
0,
0,
0,
0,
0x2C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060443D0),
bowser_seg6_animvalue_06043700,
bowser_seg6_animindex_060443D0,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06043700),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_060443D0),
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};