2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05006088
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05006088, 0x00132c60, 7692, 0x00006088, 132);
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2019-11-03 19:36:27 +00:00
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// 0x0500610C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_0500610C, 0x00132c60, 7692, 0x0000610c, 72);
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2019-11-03 19:36:27 +00:00
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// 0x05006154
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static const struct Animation blargg_seg5_anim_05006154 = {
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0,
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0,
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0,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(blargg_seg5_animindex_0500610C),
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blargg_seg5_animvalue_05006088,
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blargg_seg5_animindex_0500610C,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05006088),
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ANIM_FIELD_LENGTH(blargg_seg5_animindex_0500610C),
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2019-11-03 19:36:27 +00:00
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};
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