2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05005EB8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05005EB8, 0x00132c60, 7692, 0x00005eb8, 368);
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2019-11-03 19:36:27 +00:00
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// 0x05006028
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_05006028, 0x00132c60, 7692, 0x00006028, 72);
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2019-11-03 19:36:27 +00:00
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// 0x05006070
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static const struct Animation blargg_seg5_anim_05006070 = {
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0,
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0,
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0,
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0,
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0x2D,
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ANIMINDEX_NUMPARTS(blargg_seg5_animindex_05006028),
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blargg_seg5_animvalue_05005EB8,
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blargg_seg5_animindex_05006028,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05005EB8),
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ANIM_FIELD_LENGTH(blargg_seg5_animindex_05006028),
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2019-11-03 19:36:27 +00:00
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};
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