sm64coopdx/actors/blargg/anims/anim_05006070.inc.c

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#include "pc/rom_assets.h"
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// 0x05005EB8
ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05005EB8, 0x00132c60, 7692, 0x00005eb8, 368);
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// 0x05006028
ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_05006028, 0x00132c60, 7692, 0x00006028, 72);
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// 0x05006070
static const struct Animation blargg_seg5_anim_05006070 = {
0,
0,
0,
0,
0x2D,
ANIMINDEX_NUMPARTS(blargg_seg5_animindex_05006028),
blargg_seg5_animvalue_05005EB8,
blargg_seg5_animindex_05006028,
0,
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ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05005EB8),
ANIM_FIELD_LENGTH(blargg_seg5_animindex_05006028),
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};