sm64coopdx/actors/bird/anims/anim_050009D0.inc.c

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#include "pc/rom_assets.h"
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// 0x050008E8
ROM_ASSET_LOAD_ANIM(birds_seg5_animvalue_050008E8, 0x0016d870, 76997, 0x000008e8, 136);
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// 0x05000970
ROM_ASSET_LOAD_ANIM(birds_seg5_animindex_5000970, 0x0016d870, 76997, 0x00000970, 96);
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// 0x050009D0
static const struct Animation birds_seg5_anim_050009D0 = {
0,
0,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(birds_seg5_animindex_5000970),
birds_seg5_animvalue_050008E8,
birds_seg5_animindex_5000970,
0,
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ANIM_FIELD_LENGTH(birds_seg5_animvalue_050008E8),
ANIM_FIELD_LENGTH(birds_seg5_animindex_5000970),
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};