mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 18:45:11 +00:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
410 lines
No EOL
13 KiB
C#
410 lines
No EOL
13 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
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using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using static Ryujinx.HLE.HOS.Services.Android.Parcel;
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namespace Ryujinx.HLE.HOS.Services.Android
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{
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class NvFlinger : IDisposable
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{
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private delegate long ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
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private Dictionary<(string, int), ServiceProcessParcel> _commands;
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private KEvent _binderEvent;
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private IGalRenderer _renderer;
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private const int BufferQueueCount = 0x40;
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private const int BufferQueueMask = BufferQueueCount - 1;
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[Flags]
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private enum HalTransform
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{
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FlipX = 1 << 0,
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FlipY = 1 << 1,
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Rotate90 = 1 << 2
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}
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private enum BufferState
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{
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Free,
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Dequeued,
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Queued,
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Acquired
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}
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private struct Rect
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{
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public int Top;
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public int Left;
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public int Right;
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public int Bottom;
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}
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private struct BufferEntry
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{
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public BufferState State;
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public HalTransform Transform;
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public Rect Crop;
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public GbpBuffer Data;
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}
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private BufferEntry[] _bufferQueue;
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private AutoResetEvent _waitBufferFree;
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private bool _disposed;
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public NvFlinger(IGalRenderer renderer, KEvent binderEvent)
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{
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_commands = new Dictionary<(string, int), ServiceProcessParcel>
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{
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{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
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{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
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{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
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{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
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};
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_renderer = renderer;
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_binderEvent = binderEvent;
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_bufferQueue = new BufferEntry[0x40];
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_waitBufferFree = new AutoResetEvent(false);
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}
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public long ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
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{
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using (MemoryStream ms = new MemoryStream(parcelData))
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{
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BinaryReader reader = new BinaryReader(ms);
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ms.Seek(4, SeekOrigin.Current);
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int strSize = reader.ReadInt32();
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string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
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long remainder = ms.Position & 0xf;
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if (remainder != 0)
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{
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ms.Seek(0x10 - remainder, SeekOrigin.Current);
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}
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ms.Seek(0x50, SeekOrigin.Begin);
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if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
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{
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Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
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return procReq(context, reader);
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}
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else
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{
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throw new NotImplementedException($"{interfaceName} {code}");
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}
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}
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}
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private long GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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BufferEntry entry = _bufferQueue[slot];
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int bufferCount = 1; //?
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long bufferSize = entry.Data.Size;
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writer.Write(bufferCount);
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writer.Write(bufferSize);
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entry.Data.Write(writer);
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writer.Write(0);
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private long GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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//TODO: Errors.
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int format = parcelReader.ReadInt32();
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int width = parcelReader.ReadInt32();
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int height = parcelReader.ReadInt32();
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int getTimestamps = parcelReader.ReadInt32();
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int usage = parcelReader.ReadInt32();
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int slot = GetFreeSlotBlocking(width, height);
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return MakeReplyParcel(context, slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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private long GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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context.Device.Statistics.RecordGameFrameTime();
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//TODO: Errors.
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int slot = parcelReader.ReadInt32();
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int unknown4 = parcelReader.ReadInt32();
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int unknown8 = parcelReader.ReadInt32();
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int unknownC = parcelReader.ReadInt32();
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int timestamp = parcelReader.ReadInt32();
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int isAutoTimestamp = parcelReader.ReadInt32();
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int cropTop = parcelReader.ReadInt32();
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int cropLeft = parcelReader.ReadInt32();
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int cropRight = parcelReader.ReadInt32();
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int cropBottom = parcelReader.ReadInt32();
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int scalingMode = parcelReader.ReadInt32();
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int transform = parcelReader.ReadInt32();
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int stickyTransform = parcelReader.ReadInt32();
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int unknown34 = parcelReader.ReadInt32();
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int unknown38 = parcelReader.ReadInt32();
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int isFenceValid = parcelReader.ReadInt32();
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int fence0Id = parcelReader.ReadInt32();
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int fence0Value = parcelReader.ReadInt32();
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int fence1Id = parcelReader.ReadInt32();
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int fence1Value = parcelReader.ReadInt32();
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_bufferQueue[slot].Transform = (HalTransform)transform;
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_bufferQueue[slot].Crop.Top = cropTop;
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_bufferQueue[slot].Crop.Left = cropLeft;
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_bufferQueue[slot].Crop.Right = cropRight;
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_bufferQueue[slot].Crop.Bottom = cropBottom;
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_bufferQueue[slot].State = BufferState.Queued;
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SendFrameBuffer(context, slot);
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if (context.Device.EnableDeviceVsync)
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{
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context.Device.VsyncEvent.WaitOne();
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}
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private long GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private long GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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//TODO: Errors.
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int slot = parcelReader.ReadInt32();
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_bufferQueue[slot].State = BufferState.Free;
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_waitBufferFree.Set();
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return MakeReplyParcel(context, 0);
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}
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private long GbpQuery(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0, 0);
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}
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private long GbpConnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private long GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private long GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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int bufferCount = parcelReader.ReadInt32();
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if (bufferCount > 0)
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{
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long bufferSize = parcelReader.ReadInt64();
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_bufferQueue[slot].State = BufferState.Free;
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_bufferQueue[slot].Data = new GbpBuffer(parcelReader);
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}
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return MakeReplyParcel(context, 0);
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}
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private long MakeReplyParcel(ServiceCtx context, params int[] ints)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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foreach (int Int in ints)
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{
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writer.Write(Int);
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}
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private long MakeReplyParcel(ServiceCtx context, byte[] data)
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{
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(long replyPos, long replySize) = context.Request.GetBufferType0x22();
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byte[] reply = MakeParcel(data, new byte[0]);
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context.Memory.WriteBytes(replyPos, reply);
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return 0;
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}
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private void SendFrameBuffer(ServiceCtx context, int slot)
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{
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int fbWidth = _bufferQueue[slot].Data.Width;
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int fbHeight = _bufferQueue[slot].Data.Height;
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int nvMapHandle = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x4c);
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int bufferOffset = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x50);
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NvMapHandle map = NvMapIoctl.GetNvMap(context, nvMapHandle);
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long fbAddr = map.Address + bufferOffset;
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_bufferQueue[slot].State = BufferState.Acquired;
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Rect crop = _bufferQueue[slot].Crop;
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bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
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bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
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//Note: Rotation is being ignored.
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int top = crop.Top;
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int left = crop.Left;
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int right = crop.Right;
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int bottom = crop.Bottom;
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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_renderer.QueueAction(() =>
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{
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if (!_renderer.Texture.TryGetImage(fbAddr, out GalImage image))
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{
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image = new GalImage(
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fbWidth,
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fbHeight, 1, 16,
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GalMemoryLayout.BlockLinear,
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GalImageFormat.RGBA8 | GalImageFormat.Unorm);
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}
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context.Device.Gpu.ResourceManager.ClearPbCache();
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context.Device.Gpu.ResourceManager.SendTexture(vmm, fbAddr, image);
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_renderer.RenderTarget.SetTransform(flipX, flipY, top, left, right, bottom);
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_renderer.RenderTarget.Present(fbAddr);
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ReleaseBuffer(slot);
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});
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}
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private void ReleaseBuffer(int slot)
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{
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_bufferQueue[slot].State = BufferState.Free;
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_binderEvent.ReadableEvent.Signal();
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_waitBufferFree.Set();
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}
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private int GetFreeSlotBlocking(int width, int height)
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{
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int slot;
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do
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{
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if ((slot = GetFreeSlot(width, height)) != -1)
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{
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break;
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}
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if (_disposed)
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{
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break;
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}
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_waitBufferFree.WaitOne();
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}
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while (!_disposed);
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return slot;
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}
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private int GetFreeSlot(int width, int height)
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{
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lock (_bufferQueue)
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{
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for (int slot = 0; slot < _bufferQueue.Length; slot++)
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{
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if (_bufferQueue[slot].State != BufferState.Free)
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{
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continue;
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}
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GbpBuffer data = _bufferQueue[slot].Data;
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if (data.Width == width &&
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data.Height == height)
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{
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_bufferQueue[slot].State = BufferState.Dequeued;
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return slot;
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}
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}
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}
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return -1;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !_disposed)
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{
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_disposed = true;
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_waitBufferFree.Set();
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_waitBufferFree.Dispose();
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}
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}
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}
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} |