ryujinx-mirror/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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1.7 KiB
C#

using System.IO;
namespace Ryujinx.HLE.HOS.Services.Android
{
struct GbpBuffer
{
public int Magic { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride { get; private set; }
public int Format { get; private set; }
public int Usage { get; private set; }
public int Pid { get; private set; }
public int RefCount { get; private set; }
public int FdsCount { get; private set; }
public int IntsCount { get; private set; }
public byte[] RawData { get; private set; }
public int Size => RawData.Length + 10 * 4;
public GbpBuffer(BinaryReader reader)
{
Magic = reader.ReadInt32();
Width = reader.ReadInt32();
Height = reader.ReadInt32();
Stride = reader.ReadInt32();
Format = reader.ReadInt32();
Usage = reader.ReadInt32();
Pid = reader.ReadInt32();
RefCount = reader.ReadInt32();
FdsCount = reader.ReadInt32();
IntsCount = reader.ReadInt32();
RawData = reader.ReadBytes((FdsCount + IntsCount) * 4);
}
public void Write(BinaryWriter writer)
{
writer.Write(Magic);
writer.Write(Width);
writer.Write(Height);
writer.Write(Stride);
writer.Write(Format);
writer.Write(Usage);
writer.Write(Pid);
writer.Write(RefCount);
writer.Write(FdsCount);
writer.Write(IntsCount);
writer.Write(RawData);
}
}
}