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3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Buffers.Binary;
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namespace Ryujinx.HLE.HOS.Services.Mii
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{
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static class Helper
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{
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public static ushort CalculateCrc16BE(ReadOnlySpan<byte> data, int crc = 0)
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{
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const ushort poly = 0x1021;
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for (int i = 0; i < data.Length; i++)
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{
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crc ^= data[i] << 8;
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for (int j = 0; j < 8; j++)
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{
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crc <<= 1;
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if ((crc & 0x10000) != 0)
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{
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crc = (crc ^ poly) & 0xFFFF;
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}
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}
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}
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return BinaryPrimitives.ReverseEndianness((ushort)crc);
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}
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public static UInt128 GetDeviceId()
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{
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// FIXME: call set:sys GetMiiAuthorId
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return SystemStateMgr.DefaultUserId.ToUInt128();
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}
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public static ReadOnlySpan<byte> Ver3FacelineColorTable => new byte[] { 0, 1, 2, 3, 4, 5 };
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public static ReadOnlySpan<byte> Ver3HairColorTable => new byte[] { 8, 1, 2, 3, 4, 5, 6, 7 };
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public static ReadOnlySpan<byte> Ver3EyeColorTable => new byte[] { 8, 9, 10, 11, 12, 13 };
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public static ReadOnlySpan<byte> Ver3MouthColorTable => new byte[] { 19, 20, 21, 22, 23 };
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public static ReadOnlySpan<byte> Ver3GlassColorTable => new byte[] { 8, 14, 15, 16, 17, 18, 0 };
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}
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}
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