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assets
Add features to GUI ( #757 )
2019-11-29 15:32:51 +11:00
AboutWindow.cs
Improve build identification ( #927 )
2020-02-12 14:35:39 +01:00
AboutWindow.glade
Add features to GUI ( #757 )
2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs
Fix application list ( #891 )
2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs
Fix application list ( #891 )
2020-01-31 19:21:46 +01:00
ApplicationData.cs
ui: Make it possible to open the device save directory ( #1040 )
2020-03-25 18:09:38 +01:00
ApplicationLibrary.cs
libhac: use ApplicationControlProperty instead of Nacp ( #1073 )
2020-04-03 21:01:26 +11:00
ApplicationMetadata.cs
Create method to LoadAndSave ApplicationMetaData and get rid of code duplication ( #872 )
2020-01-12 04:01:04 +01:00
GameTableContextMenu.cs
ui: Make it possible to open the device save directory ( #1040 )
2020-03-25 18:09:38 +01:00
GameTableContextMenu.glade
ui: Make it possible to open the device save directory ( #1040 )
2020-03-25 18:09:38 +01:00
GLRenderer.cs
HID SharedMem Rework ( #1003 )
2020-04-03 11:10:02 +11:00
GtkDialog.cs
Escape key now brings up a dialog to confirm you want to stop emulation ( #1044 )
2020-03-29 23:47:37 +11:00
KeyboardControls.cs
HID SharedMem Rework ( #1003 )
2020-04-03 11:10:02 +11:00
MainWindow.cs
HID SharedMem Rework ( #1003 )
2020-04-03 11:10:02 +11:00
MainWindow.glade
Set default width and height based on monitor resolution ( #1046 )
2020-03-31 00:10:13 +02:00
Migration.cs
Keep the GUI alive when closing a game ( #888 )
2020-01-21 23:23:11 +01:00
NpadController.cs
HID SharedMem Rework ( #1003 )
2020-04-03 11:10:02 +11:00
SaveImporter.cs
Add IMultiCommitManager ( #1011 )
2020-03-25 19:14:35 +11:00
StatusUpdatedEventArgs.cs
Add GPU name in status bar ( #984 )
2020-03-24 22:54:09 +01:00
SwitchSettings.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
SwitchSettings.glade
fix tooltip ( #1080 )
2020-03-31 20:44:05 +02:00