mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-26 20:13:01 +00:00
eeb2af9953
* Fix redundancies * Add back elses * `MainWindow` Refactor * Switch commands to `ReflectionBinding` Not required in Ava 11 * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/AppHost.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Resolve issues * Remove Ava 11 Fix * Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Fix whitespace + other suggestions * Move Vsync colours to `Styles.xaml` * Remove catch all * Use `switch` instead of `if` * Update locale keys * Use block-scoped namespaces * Fix improper Ava api usage then * Static PTC * Fix `GridItemSelectorSize` with `ShowNames` * Update for new About Window * Add back search fix Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
438 lines
No EOL
14 KiB
C#
438 lines
No EOL
14 KiB
C#
using Avalonia;
|
|
using Avalonia.Controls;
|
|
using Avalonia.Input;
|
|
using Avalonia.Threading;
|
|
using FluentAvalonia.UI.Controls;
|
|
using Ryujinx.Ava.Common;
|
|
using Ryujinx.Ava.Common.Locale;
|
|
using Ryujinx.Ava.Input;
|
|
using Ryujinx.Ava.UI.Applet;
|
|
using Ryujinx.Ava.UI.Helpers;
|
|
using Ryujinx.Ava.UI.ViewModels;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using Ryujinx.Input.SDL2;
|
|
using Ryujinx.Modules;
|
|
using Ryujinx.Ui.App.Common;
|
|
using Ryujinx.Ui.Common;
|
|
using Ryujinx.Ui.Common.Configuration;
|
|
using Ryujinx.Ui.Common.Helper;
|
|
using System;
|
|
using System.ComponentModel;
|
|
using System.IO;
|
|
using System.Threading.Tasks;
|
|
using InputManager = Ryujinx.Input.HLE.InputManager;
|
|
|
|
namespace Ryujinx.Ava.UI.Windows
|
|
{
|
|
public partial class MainWindow : StyleableWindow
|
|
{
|
|
internal static MainWindowViewModel MainWindowViewModel { get; private set; }
|
|
|
|
private bool _isLoading;
|
|
|
|
private UserChannelPersistence _userChannelPersistence;
|
|
private static bool _deferLoad;
|
|
private static string _launchPath;
|
|
private static bool _startFullscreen;
|
|
internal readonly AvaHostUiHandler UiHandler;
|
|
|
|
public VirtualFileSystem VirtualFileSystem { get; private set; }
|
|
public ContentManager ContentManager { get; private set; }
|
|
public AccountManager AccountManager { get; private set; }
|
|
|
|
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
|
|
|
|
public InputManager InputManager { get; private set; }
|
|
|
|
internal MainWindowViewModel ViewModel { get; private set; }
|
|
public SettingsWindow SettingsWindow { get; set; }
|
|
|
|
public static bool ShowKeyErrorOnLoad { get; set; }
|
|
public ApplicationLibrary ApplicationLibrary { get; set; }
|
|
|
|
public MainWindow()
|
|
{
|
|
ViewModel = new MainWindowViewModel();
|
|
|
|
MainWindowViewModel = ViewModel;
|
|
|
|
DataContext = ViewModel;
|
|
|
|
InitializeComponent();
|
|
Load();
|
|
|
|
UiHandler = new AvaHostUiHandler(this);
|
|
|
|
ViewModel.Title = $"Ryujinx {Program.Version}";
|
|
|
|
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
|
|
double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight;
|
|
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
|
|
Width /= Program.WindowScaleFactor;
|
|
|
|
if (Program.PreviewerDetached)
|
|
{
|
|
Initialize();
|
|
|
|
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
|
|
|
ViewModel.Initialize(
|
|
ContentManager,
|
|
ApplicationLibrary,
|
|
VirtualFileSystem,
|
|
AccountManager,
|
|
InputManager,
|
|
_userChannelPersistence,
|
|
LibHacHorizonManager,
|
|
UiHandler,
|
|
ShowLoading,
|
|
SwitchToGameControl,
|
|
SetMainContent,
|
|
this);
|
|
|
|
ViewModel.RefreshFirmwareStatus();
|
|
|
|
LoadGameList();
|
|
|
|
this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
|
|
}
|
|
|
|
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
|
|
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
|
|
ViewModel.ReloadGameList += ReloadGameList;
|
|
}
|
|
|
|
private void IsActiveChanged(bool obj)
|
|
{
|
|
ViewModel.IsActive = obj;
|
|
}
|
|
|
|
public void LoadGameList()
|
|
{
|
|
if (_isLoading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_isLoading = true;
|
|
|
|
LoadApplications();
|
|
|
|
_isLoading = false;
|
|
}
|
|
|
|
protected override void HandleScalingChanged(double scale)
|
|
{
|
|
Program.DesktopScaleFactor = scale;
|
|
base.HandleScalingChanged(scale);
|
|
}
|
|
|
|
public void AddApplication(ApplicationData applicationData)
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
ViewModel.Applications.Add(applicationData);
|
|
});
|
|
}
|
|
|
|
private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
|
|
{
|
|
AddApplication(e.AppData);
|
|
}
|
|
|
|
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
|
|
{
|
|
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
|
|
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
ViewModel.StatusBarProgressValue = e.NumAppsLoaded;
|
|
ViewModel.StatusBarProgressMaximum = e.NumAppsFound;
|
|
|
|
if (e.NumAppsFound == 0)
|
|
{
|
|
StatusBarView.LoadProgressBar.IsVisible = false;
|
|
}
|
|
|
|
if (e.NumAppsLoaded == e.NumAppsFound)
|
|
{
|
|
StatusBarView.LoadProgressBar.IsVisible = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
|
|
{
|
|
if (args.Application != null)
|
|
{
|
|
ViewModel.SelectedIcon = args.Application.Icon;
|
|
|
|
string path = new FileInfo(args.Application.Path).FullName;
|
|
|
|
ViewModel.LoadApplication(path);
|
|
}
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
|
|
{
|
|
_deferLoad = true;
|
|
_launchPath = launchPathArg;
|
|
_startFullscreen = startFullscreenArg;
|
|
}
|
|
|
|
public void SwitchToGameControl(bool startFullscreen = false)
|
|
{
|
|
ViewModel.ShowLoadProgress = false;
|
|
ViewModel.ShowContent = true;
|
|
ViewModel.IsLoadingIndeterminate = false;
|
|
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
|
|
{
|
|
ViewModel.ToggleFullscreen();
|
|
}
|
|
});
|
|
}
|
|
|
|
public void ShowLoading(bool startFullscreen = false)
|
|
{
|
|
ViewModel.ShowContent = false;
|
|
ViewModel.ShowLoadProgress = true;
|
|
ViewModel.IsLoadingIndeterminate = true;
|
|
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
|
|
{
|
|
ViewModel.ToggleFullscreen();
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override void HandleWindowStateChanged(WindowState state)
|
|
{
|
|
ViewModel.WindowState = state;
|
|
|
|
if (state != WindowState.Minimized)
|
|
{
|
|
Renderer.Start();
|
|
}
|
|
}
|
|
|
|
private void Initialize()
|
|
{
|
|
_userChannelPersistence = new UserChannelPersistence();
|
|
VirtualFileSystem = VirtualFileSystem.CreateInstance();
|
|
LibHacHorizonManager = new LibHacHorizonManager();
|
|
ContentManager = new ContentManager(VirtualFileSystem);
|
|
|
|
LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
|
|
LibHacHorizonManager.InitializeArpServer();
|
|
LibHacHorizonManager.InitializeBcatServer();
|
|
LibHacHorizonManager.InitializeSystemClients();
|
|
|
|
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
|
|
|
|
// Save data created before we supported extra data in directory save data will not work properly if
|
|
// given empty extra data. Luckily some of that extra data can be created using the data from the
|
|
// save data indexer, which should be enough to check access permissions for user saves.
|
|
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
|
|
// Consider removing this at some point in the future when we don't need to worry about old saves.
|
|
VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
|
|
|
|
AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
|
|
|
|
VirtualFileSystem.ReloadKeySet();
|
|
|
|
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
|
|
}
|
|
|
|
protected void CheckLaunchState()
|
|
{
|
|
if (ShowKeyErrorOnLoad)
|
|
{
|
|
ShowKeyErrorOnLoad = false;
|
|
|
|
Dispatcher.UIThread.Post(async () => await
|
|
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
|
|
}
|
|
|
|
if (_deferLoad)
|
|
{
|
|
_deferLoad = false;
|
|
|
|
ViewModel.LoadApplication(_launchPath, _startFullscreen);
|
|
}
|
|
|
|
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
|
|
{
|
|
Updater.BeginParse(this, false).ContinueWith(task =>
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
|
|
}, TaskContinuationOptions.OnlyOnFaulted);
|
|
}
|
|
}
|
|
|
|
private void Load()
|
|
{
|
|
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
|
|
|
|
GameGrid.ApplicationOpened += Application_Opened;
|
|
|
|
GameGrid.DataContext = ViewModel;
|
|
|
|
GameList.ApplicationOpened += Application_Opened;
|
|
|
|
GameList.DataContext = ViewModel;
|
|
|
|
LoadHotKeys();
|
|
}
|
|
|
|
protected override void OnOpened(EventArgs e)
|
|
{
|
|
base.OnOpened(e);
|
|
|
|
CheckLaunchState();
|
|
}
|
|
|
|
private void SetMainContent(Control content = null)
|
|
{
|
|
if (content == null)
|
|
{
|
|
content = GameLibrary;
|
|
}
|
|
|
|
if (MainContent.Content != content)
|
|
{
|
|
MainContent.Content = content;
|
|
}
|
|
}
|
|
|
|
public static void UpdateGraphicsConfig()
|
|
{
|
|
GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
|
|
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
|
|
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
|
|
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
|
|
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
|
|
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
|
|
}
|
|
|
|
public void LoadHotKeys()
|
|
{
|
|
HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
|
|
HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
|
|
HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
|
|
HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
|
|
}
|
|
|
|
private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
|
|
{
|
|
var volumeSplitButton = sender as ToggleSplitButton;
|
|
if (ViewModel.IsGameRunning)
|
|
{
|
|
if (!volumeSplitButton.IsChecked)
|
|
{
|
|
ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
|
|
}
|
|
else
|
|
{
|
|
ViewModel.AppHost.Device.SetVolume(0);
|
|
}
|
|
|
|
ViewModel.Volume = ViewModel.AppHost.Device.GetVolume();
|
|
}
|
|
}
|
|
|
|
protected override void OnClosing(CancelEventArgs e)
|
|
{
|
|
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
|
|
{
|
|
e.Cancel = true;
|
|
|
|
ConfirmExit();
|
|
|
|
return;
|
|
}
|
|
|
|
ViewModel.IsClosing = true;
|
|
|
|
if (ViewModel.AppHost != null)
|
|
{
|
|
ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit;
|
|
ViewModel.AppHost.AppExit += (sender, e) =>
|
|
{
|
|
ViewModel.AppHost = null;
|
|
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
MainContent = null;
|
|
|
|
Close();
|
|
});
|
|
};
|
|
ViewModel.AppHost?.Stop();
|
|
|
|
e.Cancel = true;
|
|
|
|
return;
|
|
}
|
|
|
|
ApplicationLibrary.CancelLoading();
|
|
InputManager.Dispose();
|
|
Program.Exit();
|
|
|
|
base.OnClosing(e);
|
|
}
|
|
|
|
private void ConfirmExit()
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(async () =>
|
|
{
|
|
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
|
|
|
|
if (ViewModel.IsClosing)
|
|
{
|
|
Close();
|
|
}
|
|
});
|
|
}
|
|
|
|
public async void LoadApplications()
|
|
{
|
|
await Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
ViewModel.Applications.Clear();
|
|
|
|
StatusBarView.LoadProgressBar.IsVisible = true;
|
|
ViewModel.StatusBarProgressMaximum = 0;
|
|
ViewModel.StatusBarProgressValue = 0;
|
|
|
|
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
|
|
});
|
|
|
|
ReloadGameList();
|
|
}
|
|
|
|
private void ReloadGameList()
|
|
{
|
|
if (_isLoading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_isLoading = true;
|
|
|
|
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language);
|
|
|
|
_isLoading = false;
|
|
}
|
|
}
|
|
} |