mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 18:15:11 +00:00
b530f0e110
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
24 lines
No EOL
759 B
C#
24 lines
No EOL
759 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface ITexture
|
|
{
|
|
int Width { get; }
|
|
int Height { get; }
|
|
float ScaleFactor { get; }
|
|
|
|
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
|
|
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
|
|
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
|
|
|
|
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
|
|
|
|
byte[] GetData();
|
|
|
|
void SetData(ReadOnlySpan<byte> data);
|
|
void SetData(ReadOnlySpan<byte> data, int layer, int level);
|
|
void SetStorage(BufferRange buffer);
|
|
void Release();
|
|
}
|
|
} |