mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
dc02ac08ca
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
140 lines
4.7 KiB
C#
140 lines
4.7 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS;
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namespace Ryujinx.HLE.Input
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{
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public partial class Hid
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{
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private Switch Device;
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public HidControllerBase PrimaryController { get; private set; }
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internal long HidPosition;
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public Hid(Switch Device, long HidPosition)
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{
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this.Device = Device;
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this.HidPosition = HidPosition;
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Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
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}
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public void InitilizePrimaryController(HidControllerType ControllerType)
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{
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HidControllerId ControllerId = ControllerType == HidControllerType.Handheld ?
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HidControllerId.CONTROLLER_HANDHELD : HidControllerId.CONTROLLER_PLAYER_1;
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if (ControllerType == HidControllerType.ProController)
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{
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PrimaryController = new HidProController(Device);
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}
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else
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{
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PrimaryController = new HidNpadController(ControllerType,
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Device,
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(NpadColor.Body_Neon_Red, NpadColor.Body_Neon_Red),
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(NpadColor.Buttons_Neon_Blue, NpadColor.Buttons_Neon_Blue));
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}
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PrimaryController.Connect(ControllerId);
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}
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private HidControllerButtons UpdateStickButtons(
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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HidControllerButtons Result = 0;
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if (RightStick.DX < 0)
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{
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Result |= HidControllerButtons.RStickLeft;
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}
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if (RightStick.DX > 0)
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{
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Result |= HidControllerButtons.RStickRight;
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}
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if (RightStick.DY < 0)
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{
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Result |= HidControllerButtons.RStickDown;
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}
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if (RightStick.DY > 0)
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{
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Result |= HidControllerButtons.RStickUp;
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}
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if (LeftStick.DX < 0)
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{
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Result |= HidControllerButtons.LStickLeft;
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}
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if (LeftStick.DX > 0)
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{
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Result |= HidControllerButtons.LStickRight;
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}
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if (LeftStick.DY < 0)
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{
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Result |= HidControllerButtons.LStickDown;
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}
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if (LeftStick.DY > 0)
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{
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Result |= HidControllerButtons.LStickUp;
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}
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return Result;
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}
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public void SetTouchPoints(params HidTouchPoint[] Points)
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{
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long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
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long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
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long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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TouchEntryOffset += CurrEntry * HidTouchEntrySize;
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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const int Padding = 0;
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int Index = 0;
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foreach (HidTouchPoint Point in Points)
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{
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
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TouchEntryOffset += HidTouchEntryTouchSize;
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}
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}
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internal static long GetTimestamp()
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{
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return PerformanceCounter.ElapsedMilliseconds * 19200;
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}
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}
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}
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