ryujinx-mirror/src
ealekseychik ac2444f908
Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

---------

Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00
..
ARMeilleure Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343) 2023-06-28 17:36:30 +02:00
Ryujinx Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439) 2023-07-06 18:08:14 +02:00
Ryujinx.Audio [Ryujinx.Audio] Address dotnet-format issues (#5362) 2023-07-02 01:27:18 +02:00
Ryujinx.Audio.Backends.OpenAL [Ryujinx.Audio.Backends.OpenAL] Address dotnet-format issues (#5359) 2023-06-25 01:29:40 +02:00
Ryujinx.Audio.Backends.SDL2 [Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364) 2023-06-25 22:50:59 +02:00
Ryujinx.Audio.Backends.SoundIo [Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360) 2023-06-25 02:15:56 +02:00
Ryujinx.Ava [Ryujinx.Ava] Address dotnet-format issues (#5361) 2023-07-07 23:03:27 +02:00
Ryujinx.Common [Ryujinx.Common] Address dotnet-format issues (#5358) 2023-06-28 18:41:38 +02:00
Ryujinx.Cpu [Ryujinx.Cpu] Address dotnet-format issues (#5365) 2023-07-01 02:18:52 +00:00
Ryujinx.Graphics.Device [Ryujinx.Graphics.Device] Address dotnet-format issues (#5363) 2023-06-25 23:58:44 +02:00
Ryujinx.Graphics.GAL Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Gpu Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Host1x [Ryujinx.Graphics.Host1x] Address dotnet-format issues (#5368) 2023-06-27 16:35:48 +02:00
Ryujinx.Graphics.Nvdec [Ryujinx.Graphics.Nvdec] Address dotnet-format issues (#5369) 2023-06-25 21:44:42 +02:00
Ryujinx.Graphics.Nvdec.FFmpeg [Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370) 2023-06-25 19:03:48 +02:00
Ryujinx.Graphics.Nvdec.Vp9 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2023-06-28 09:26:39 +02:00
Ryujinx.Graphics.OpenGL Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
Ryujinx.Graphics.Shader Stop identifying shader textures with handle and cbuf, use binding instead (#5266) 2023-07-03 14:29:27 -03:00
Ryujinx.Graphics.Texture [Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375) 2023-06-28 18:46:18 +02:00
Ryujinx.Graphics.Vic [Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374) 2023-06-25 18:37:09 +02:00
Ryujinx.Graphics.Video [Ryujinx.Graphics.Video] Address dotnet-format issues (#5377) 2023-06-27 16:45:33 +02:00
Ryujinx.Graphics.Vulkan Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
Ryujinx.Headless.SDL2 Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439) 2023-07-06 18:08:14 +02:00
Ryujinx.HLE [Ryujinx.Ava] Address dotnet-format issues (#5361) 2023-07-07 23:03:27 +02:00
Ryujinx.Horizon [Ryujinx.Horizon] Address dotnet-format issues (#5381) 2023-07-01 12:42:10 +02:00
Ryujinx.Horizon.Common [Ryujinx.Horizon.Common] Address dotnet-format issues (#5382) 2023-06-25 13:40:37 +02:00
Ryujinx.Horizon.Generators [Ryujinx.Horizon.Generators] Address dotnet-format issues (#5383) 2023-06-26 07:35:19 +02:00
Ryujinx.Horizon.Kernel.Generators [Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues (#5376) 2023-06-27 23:27:48 +00:00
Ryujinx.Input [Ryujinx.Input] Address dotnet-format issues (#5384) 2023-06-28 18:23:00 +02:00
Ryujinx.Input.SDL2 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) 2023-06-26 01:55:25 +00:00
Ryujinx.Memory [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00
Ryujinx.SDL2.Common Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439) 2023-07-06 18:08:14 +02:00
Ryujinx.ShaderTools [Ryujinx.ShaderTools] Address dotnet-format issues (#5388) 2023-06-25 21:37:33 +02:00
Ryujinx.Tests [Ryujinx.Tests] Address dotnet-format issues (#5389) 2023-07-01 02:14:34 +00:00
Ryujinx.Tests.Memory Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
Ryujinx.Tests.Unicorn [Ryujinx.Tests.Unicorn] Address dotnet-format issues (#5391) 2023-06-25 18:03:08 +02:00
Ryujinx.Ui.Common [Ryujinx.Ui.Common] Address dotnet-format issues (#5392) 2023-06-29 02:39:22 +02:00
Ryujinx.Ui.LocaleGenerator Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
Spv.Generator [Spv.Generator] Address dotnet-format issues (#5394) 2023-06-28 18:54:20 +02:00