mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 18:15:11 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
112 lines
No EOL
5.3 KiB
C#
112 lines
No EOL
5.3 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public readonly struct Capabilities
|
|
{
|
|
public readonly TargetApi Api;
|
|
public readonly string VendorName;
|
|
|
|
public readonly bool HasFrontFacingBug;
|
|
public readonly bool HasVectorIndexingBug;
|
|
|
|
public readonly bool SupportsAstcCompression;
|
|
public readonly bool SupportsBc123Compression;
|
|
public readonly bool SupportsBc45Compression;
|
|
public readonly bool SupportsBc67Compression;
|
|
public readonly bool Supports3DTextureCompression;
|
|
public readonly bool SupportsBgraFormat;
|
|
public readonly bool SupportsR4G4Format;
|
|
public readonly bool SupportsSnormBufferTextureFormat;
|
|
public readonly bool SupportsFragmentShaderInterlock;
|
|
public readonly bool SupportsFragmentShaderOrderingIntel;
|
|
public readonly bool SupportsGeometryShaderPassthrough;
|
|
public readonly bool SupportsImageLoadFormatted;
|
|
public readonly bool SupportsLayerVertexTessellation;
|
|
public readonly bool SupportsMismatchingViewFormat;
|
|
public readonly bool SupportsCubemapView;
|
|
public readonly bool SupportsNonConstantTextureOffset;
|
|
public readonly bool SupportsShaderBallot;
|
|
public readonly bool SupportsTextureShadowLod;
|
|
public readonly bool SupportsViewportIndex;
|
|
public readonly bool SupportsViewportSwizzle;
|
|
public readonly bool SupportsIndirectParameters;
|
|
|
|
public readonly uint MaximumUniformBuffersPerStage;
|
|
public readonly uint MaximumStorageBuffersPerStage;
|
|
public readonly uint MaximumTexturesPerStage;
|
|
public readonly uint MaximumImagesPerStage;
|
|
|
|
public readonly int MaximumComputeSharedMemorySize;
|
|
public readonly float MaximumSupportedAnisotropy;
|
|
public readonly int StorageBufferOffsetAlignment;
|
|
|
|
public Capabilities(
|
|
TargetApi api,
|
|
string vendorName,
|
|
bool hasFrontFacingBug,
|
|
bool hasVectorIndexingBug,
|
|
bool supportsAstcCompression,
|
|
bool supportsBc123Compression,
|
|
bool supportsBc45Compression,
|
|
bool supportsBc67Compression,
|
|
bool supports3DTextureCompression,
|
|
bool supportsBgraFormat,
|
|
bool supportsR4G4Format,
|
|
bool supportsSnormBufferTextureFormat,
|
|
bool supportsFragmentShaderInterlock,
|
|
bool supportsFragmentShaderOrderingIntel,
|
|
bool supportsGeometryShaderPassthrough,
|
|
bool supportsImageLoadFormatted,
|
|
bool supportsLayerVertexTessellation,
|
|
bool supportsMismatchingViewFormat,
|
|
bool supportsCubemapView,
|
|
bool supportsNonConstantTextureOffset,
|
|
bool supportsShaderBallot,
|
|
bool supportsTextureShadowLod,
|
|
bool supportsViewportIndex,
|
|
bool supportsViewportSwizzle,
|
|
bool supportsIndirectParameters,
|
|
uint maximumUniformBuffersPerStage,
|
|
uint maximumStorageBuffersPerStage,
|
|
uint maximumTexturesPerStage,
|
|
uint maximumImagesPerStage,
|
|
int maximumComputeSharedMemorySize,
|
|
float maximumSupportedAnisotropy,
|
|
int storageBufferOffsetAlignment)
|
|
{
|
|
Api = api;
|
|
VendorName = vendorName;
|
|
HasFrontFacingBug = hasFrontFacingBug;
|
|
HasVectorIndexingBug = hasVectorIndexingBug;
|
|
SupportsAstcCompression = supportsAstcCompression;
|
|
SupportsBc123Compression = supportsBc123Compression;
|
|
SupportsBc45Compression = supportsBc45Compression;
|
|
SupportsBc67Compression = supportsBc67Compression;
|
|
Supports3DTextureCompression = supports3DTextureCompression;
|
|
SupportsBgraFormat = supportsBgraFormat;
|
|
SupportsR4G4Format = supportsR4G4Format;
|
|
SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
|
|
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
|
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
|
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
|
SupportsCubemapView = supportsCubemapView;
|
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
|
SupportsShaderBallot = supportsShaderBallot;
|
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
|
SupportsViewportIndex = supportsViewportIndex;
|
|
SupportsViewportSwizzle = supportsViewportSwizzle;
|
|
SupportsIndirectParameters = supportsIndirectParameters;
|
|
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
|
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
|
MaximumTexturesPerStage = maximumTexturesPerStage;
|
|
MaximumImagesPerStage = maximumImagesPerStage;
|
|
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
|
|
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
|
|
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
|
}
|
|
}
|
|
} |