mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 12:33:00 +00:00
da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
472 lines
21 KiB
C#
472 lines
21 KiB
C#
using JsonPrettyPrinterPlus;
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using LibHac;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Spl;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Npdm;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using Utf8Json;
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using Utf8Json.Resolvers;
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using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage;
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namespace Ryujinx.Ui
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{
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public class ApplicationLibrary
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{
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public static event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
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private static readonly byte[] _nspIcon = GetResourceBytes("Ryujinx.Ui.assets.NSPIcon.png");
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private static readonly byte[] _xciIcon = GetResourceBytes("Ryujinx.Ui.assets.XCIIcon.png");
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private static readonly byte[] _ncaIcon = GetResourceBytes("Ryujinx.Ui.assets.NCAIcon.png");
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private static readonly byte[] _nroIcon = GetResourceBytes("Ryujinx.Ui.assets.NROIcon.png");
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private static readonly byte[] _nsoIcon = GetResourceBytes("Ryujinx.Ui.assets.NSOIcon.png");
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private static Keyset _keySet;
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private static TitleLanguage _desiredTitleLanguage;
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private static ApplicationMetadata _appMetadata;
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public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage)
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{
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int numApplicationsFound = 0;
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int numApplicationsLoaded = 0;
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_keySet = keySet;
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_desiredTitleLanguage = desiredTitleLanguage;
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// Builds the applications list with paths to found applications
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List<string> applications = new List<string>();
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foreach (string appDir in appDirs)
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{
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if (Directory.Exists(appDir) == false)
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{
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Logger.PrintWarning(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
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continue;
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}
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foreach (string app in Directory.GetFiles(appDir, "*.*", SearchOption.AllDirectories))
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{
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if ((Path.GetExtension(app) == ".xci") ||
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(Path.GetExtension(app) == ".nro") ||
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(Path.GetExtension(app) == ".nso") ||
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(Path.GetFileName(app) == "hbl.nsp"))
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{
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applications.Add(app);
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numApplicationsFound++;
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}
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else if ((Path.GetExtension(app) == ".nsp") || (Path.GetExtension(app) == ".pfs0"))
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{
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try
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{
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bool hasMainNca = false;
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PartitionFileSystem nsp = new PartitionFileSystem(new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
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foreach (DirectoryEntryEx fileEntry in nsp.EnumerateEntries("/", "*.nca"))
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{
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nsp.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_keySet, ncaFile.AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.ContentType == NcaContentType.Program && !nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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{
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hasMainNca = true;
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}
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}
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if (!hasMainNca)
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{
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continue;
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}
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}
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catch (InvalidDataException)
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{
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Logger.PrintWarning(LogClass.Application, $"{app}: The header key is incorrect or missing and therefore the NCA header content type check has failed.");
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}
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applications.Add(app);
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numApplicationsFound++;
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}
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else if (Path.GetExtension(app) == ".nca")
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{
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try
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{
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Nca nca = new Nca(_keySet, new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.ContentType != NcaContentType.Program || nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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{
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continue;
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}
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}
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catch (InvalidDataException)
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{
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Logger.PrintWarning(LogClass.Application, $"{app}: The header key is incorrect or missing and therefore the NCA header content type check has failed.");
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}
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applications.Add(app);
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numApplicationsFound++;
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}
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}
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}
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// Loops through applications list, creating a struct and then firing an event containing the struct for each application
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foreach (string applicationPath in applications)
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{
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double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
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string titleName = "Unknown";
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string titleId = "0000000000000000";
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string developer = "Unknown";
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string version = "0";
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byte[] applicationIcon = null;
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using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
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{
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if ((Path.GetExtension(applicationPath) == ".nsp") ||
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(Path.GetExtension(applicationPath) == ".pfs0") ||
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(Path.GetExtension(applicationPath) == ".xci"))
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{
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try
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{
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PartitionFileSystem pfs;
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if (Path.GetExtension(applicationPath) == ".xci")
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{
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Xci xci = new Xci(_keySet, file.AsStorage());
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pfs = xci.OpenPartition(XciPartitionType.Secure);
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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}
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// Store the ControlFS in variable called controlFs
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IFileSystem controlFs = GetControlFs(pfs);
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// If this is null then this is probably not a normal NSP, it's probably an ExeFS as an NSP
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if (controlFs == null)
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{
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applicationIcon = _nspIcon;
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Result result = pfs.OpenFile(out IFile npdmFile, "/main.npdm", OpenMode.Read);
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if (result != ResultFs.PathNotFound)
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{
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Npdm npdm = new Npdm(npdmFile.AsStream());
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titleName = npdm.TitleName;
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titleId = npdm.Aci0.TitleId.ToString("x16");
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}
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}
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else
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{
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// Creates NACP class from the NACP file
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controlFs.OpenFile(out IFile controlNacpFile, "/control.nacp", OpenMode.Read).ThrowIfFailure();
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Nacp controlData = new Nacp(controlNacpFile.AsStream());
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// Get the title name, title ID, developer name and version number from the NACP
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version = controlData.DisplayVersion;
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titleName = controlData.Descriptions[(int)_desiredTitleLanguage].Title;
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if (string.IsNullOrWhiteSpace(titleName))
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{
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titleName = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
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}
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titleId = controlData.PresenceGroupId.ToString("x16");
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if (string.IsNullOrWhiteSpace(titleId))
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{
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titleId = controlData.SaveDataOwnerId.ToString("x16");
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}
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if (string.IsNullOrWhiteSpace(titleId))
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{
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titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
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}
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developer = controlData.Descriptions[(int)_desiredTitleLanguage].Developer;
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if (string.IsNullOrWhiteSpace(developer))
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{
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developer = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Developer)).Developer;
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}
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// Read the icon from the ControlFS and store it as a byte array
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try
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{
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controlFs.OpenFile(out IFile icon, $"/icon_{_desiredTitleLanguage}.dat", OpenMode.Read).ThrowIfFailure();
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using (MemoryStream stream = new MemoryStream())
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{
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icon.AsStream().CopyTo(stream);
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applicationIcon = stream.ToArray();
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}
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}
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catch (HorizonResultException)
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{
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foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
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{
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if (entry.Name == "control.nacp")
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{
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continue;
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}
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controlFs.OpenFile(out IFile icon, entry.FullPath, OpenMode.Read).ThrowIfFailure();
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using (MemoryStream stream = new MemoryStream())
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{
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icon.AsStream().CopyTo(stream);
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applicationIcon = stream.ToArray();
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}
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if (applicationIcon != null)
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{
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break;
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}
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}
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if (applicationIcon == null)
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{
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applicationIcon = Path.GetExtension(applicationPath) == ".xci" ? _xciIcon : _nspIcon;
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}
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}
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}
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}
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catch (MissingKeyException exception)
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{
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applicationIcon = Path.GetExtension(applicationPath) == ".xci" ? _xciIcon : _nspIcon;
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Logger.PrintWarning(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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applicationIcon = Path.GetExtension(applicationPath) == ".xci" ? _xciIcon : _nspIcon;
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Logger.PrintWarning(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
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}
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}
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else if (Path.GetExtension(applicationPath) == ".nro")
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{
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BinaryReader reader = new BinaryReader(file);
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byte[] Read(long position, int size)
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{
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file.Seek(position, SeekOrigin.Begin);
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return reader.ReadBytes(size);
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}
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file.Seek(24, SeekOrigin.Begin);
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int assetOffset = reader.ReadInt32();
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if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
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{
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byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
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long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
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long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
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ulong nacpOffset = reader.ReadUInt64();
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ulong nacpSize = reader.ReadUInt64();
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// Reads and stores game icon as byte array
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applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
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// Creates memory stream out of byte array which is the NACP
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using (MemoryStream stream = new MemoryStream(Read(assetOffset + (int)nacpOffset, (int)nacpSize)))
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{
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// Creates NACP class from the memory stream
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Nacp controlData = new Nacp(stream);
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// Get the title name, title ID, developer name and version number from the NACP
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version = controlData.DisplayVersion;
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titleName = controlData.Descriptions[(int)_desiredTitleLanguage].Title;
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if (string.IsNullOrWhiteSpace(titleName))
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{
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titleName = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
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}
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titleId = controlData.PresenceGroupId.ToString("x16");
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if (string.IsNullOrWhiteSpace(titleId))
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{
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titleId = controlData.SaveDataOwnerId.ToString("x16");
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}
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if (string.IsNullOrWhiteSpace(titleId))
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{
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titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
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}
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developer = controlData.Descriptions[(int)_desiredTitleLanguage].Developer;
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if (string.IsNullOrWhiteSpace(developer))
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{
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developer = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Developer)).Developer;
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}
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}
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}
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else
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{
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applicationIcon = _nroIcon;
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}
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}
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// If its an NCA or NSO we just set defaults
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else if ((Path.GetExtension(applicationPath) == ".nca") || (Path.GetExtension(applicationPath) == ".nso"))
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{
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applicationIcon = Path.GetExtension(applicationPath) == ".nca" ? _ncaIcon : _nsoIcon;
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titleName = Path.GetFileNameWithoutExtension(applicationPath);
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}
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}
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(bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId);
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ApplicationData data = new ApplicationData()
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{
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Favorite = favorite,
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Icon = applicationIcon,
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TitleName = titleName,
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TitleId = titleId,
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Developer = developer,
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Version = version,
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TimePlayed = timePlayed,
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LastPlayed = lastPlayed,
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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};
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numApplicationsLoaded++;
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OnApplicationAdded(new ApplicationAddedEventArgs()
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{
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AppData = data,
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NumAppsFound = numApplicationsFound,
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NumAppsLoaded = numApplicationsLoaded
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});
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}
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}
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protected static void OnApplicationAdded(ApplicationAddedEventArgs e)
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{
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ApplicationAdded?.Invoke(null, e);
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}
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private static byte[] GetResourceBytes(string resourceName)
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{
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Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
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byte[] resourceByteArray = new byte[resourceStream.Length];
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resourceStream.Read(resourceByteArray);
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return resourceByteArray;
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}
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private static IFileSystem GetControlFs(PartitionFileSystem pfs)
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{
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Nca controlNca = null;
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// Add keys to key set if needed
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foreach (DirectoryEntryEx ticketEntry in pfs.EnumerateEntries("/", "*.tik"))
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{
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Result result = pfs.OpenFile(out IFile ticketFile, ticketEntry.FullPath, OpenMode.Read);
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if (result.IsSuccess())
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{
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Ticket ticket = new Ticket(ticketFile.AsStream());
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_keySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(_keySet)));
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}
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}
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// Find the Control NCA and store it in variable called controlNca
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
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{
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pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_keySet, ncaFile.AsStorage());
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if (nca.Header.ContentType == NcaContentType.Control)
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{
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controlNca = nca;
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}
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}
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// Return the ControlFS
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return controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
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}
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private static (bool favorite, string timePlayed, string lastPlayed) GetMetadata(string titleId)
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{
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string metadataFolder = Path.Combine(new VirtualFileSystem().GetBasePath(), "games", titleId, "gui");
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string metadataFile = Path.Combine(metadataFolder, "metadata.json");
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IJsonFormatterResolver resolver = CompositeResolver.Create(StandardResolver.AllowPrivateSnakeCase);
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if (!File.Exists(metadataFile))
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{
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Directory.CreateDirectory(metadataFolder);
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_appMetadata = new ApplicationMetadata
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{
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Favorite = false,
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TimePlayed = 0,
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LastPlayed = "Never"
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};
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byte[] saveData = JsonSerializer.Serialize(_appMetadata, resolver);
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File.WriteAllText(metadataFile, Encoding.UTF8.GetString(saveData, 0, saveData.Length).PrettyPrintJson());
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}
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using (Stream stream = File.OpenRead(metadataFile))
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{
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_appMetadata = JsonSerializer.Deserialize<ApplicationMetadata>(stream, resolver);
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}
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return (_appMetadata.Favorite, ConvertSecondsToReadableString(_appMetadata.TimePlayed), _appMetadata.LastPlayed);
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}
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private static string ConvertSecondsToReadableString(double seconds)
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{
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const int secondsPerMinute = 60;
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const int secondsPerHour = secondsPerMinute * 60;
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const int secondsPerDay = secondsPerHour * 24;
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string readableString;
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if (seconds < secondsPerMinute)
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{
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readableString = $"{seconds}s";
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}
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else if (seconds < secondsPerHour)
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{
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readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
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}
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else if (seconds < secondsPerDay)
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{
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readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
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}
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else
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{
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readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
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}
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return readableString;
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}
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}
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}
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