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80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
18 lines
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672 B
C#
18 lines
No EOL
672 B
C#
using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal abstract class WindowBase: IWindow
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{
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public bool ScreenCaptureRequested { get; set; }
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public abstract void Dispose();
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public abstract void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback);
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public abstract void SetSize(int width, int height);
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public abstract void ChangeVSyncMode(bool vsyncEnabled);
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public abstract void SetAntiAliasing(AntiAliasing effect);
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public abstract void SetScalingFilter(ScalingFilter scalerType);
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public abstract void SetScalingFilterLevel(float scale);
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}
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} |