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https://github.com/ryujinx-mirror/ryujinx.git
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d254548548
* change hid sharedmem writing to use structures
254 lines
8 KiB
C#
254 lines
8 KiB
C#
using System;
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namespace Ryujinx.Profiler
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{
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public struct ProfileConfig : IEquatable<ProfileConfig>
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{
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public string Category;
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public string SessionGroup;
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public string SessionItem;
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public int Level;
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// Private cached variables
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private string _cachedTag;
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private string _cachedSession;
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private string _cachedSearch;
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// Public helpers to get config in more user friendly format,
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// Cached because they never change and are called often
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public string Search
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{
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get
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{
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if (_cachedSearch == null)
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{
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_cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}";
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}
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return _cachedSearch;
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}
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}
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public string Tag
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{
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get
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{
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if (_cachedTag == null)
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_cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}";
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return _cachedTag;
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}
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}
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public string Session
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{
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get
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{
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if (_cachedSession == null)
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{
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if (SessionGroup != null && SessionItem != null)
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{
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_cachedSession = $"{SessionGroup}: {SessionItem}";
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}
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else if (SessionGroup != null)
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{
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_cachedSession = $"{SessionGroup}";
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}
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else if (SessionItem != null)
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{
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_cachedSession = $"---: {SessionItem}";
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}
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else
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{
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_cachedSession = "";
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}
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}
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return _cachedSession;
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}
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}
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/// <summary>
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/// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare
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/// </summary>
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/// <param name="obj">Object to compare to</param>
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/// <returns></returns>
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public bool Equals(ProfileConfig cmpObj)
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{
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// Order here is important.
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// Multiple entries with the same item is considerable less likely that multiple items with the same group.
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// Likewise for group and category.
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return (cmpObj.SessionItem == SessionItem &&
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cmpObj.SessionGroup == SessionGroup &&
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cmpObj.Category == Category);
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}
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}
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/// <summary>
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/// Predefined configs to make profiling easier,
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/// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional
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/// </summary>
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public static class Profiles
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{
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public static class CPU
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{
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public static ProfileConfig TranslateTier0 = new ProfileConfig()
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{
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Category = "CPU",
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SessionGroup = "TranslateTier0"
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};
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public static ProfileConfig TranslateTier1 = new ProfileConfig()
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{
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Category = "CPU",
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SessionGroup = "TranslateTier1"
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};
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}
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public static class Input
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{
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public static ProfileConfig ControllerInput = new ProfileConfig
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{
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Category = "Input",
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SessionGroup = "ControllerInput"
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};
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public static ProfileConfig TouchInput = new ProfileConfig
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{
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Category = "Input",
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SessionGroup = "TouchInput"
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};
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}
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public static class GPU
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{
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public static class Engine2d
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{
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public static ProfileConfig TextureCopy = new ProfileConfig()
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{
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Category = "GPU.Engine2D",
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SessionGroup = "TextureCopy"
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};
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}
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public static class Engine3d
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{
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public static ProfileConfig CallMethod = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "CallMethod",
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};
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public static ProfileConfig VertexEnd = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "VertexEnd"
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};
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public static ProfileConfig ClearBuffers = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "ClearBuffers"
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};
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public static ProfileConfig SetFrameBuffer = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "SetFrameBuffer",
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};
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public static ProfileConfig SetZeta = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "SetZeta"
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};
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public static ProfileConfig UploadShaders = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "UploadShaders"
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};
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public static ProfileConfig UploadTextures = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "UploadTextures"
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};
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public static ProfileConfig UploadTexture = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "UploadTexture"
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};
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public static ProfileConfig UploadConstBuffers = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "UploadConstBuffers"
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};
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public static ProfileConfig UploadVertexArrays = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "UploadVertexArrays"
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};
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public static ProfileConfig ConfigureState = new ProfileConfig()
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{
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Category = "GPU.Engine3D",
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SessionGroup = "ConfigureState"
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};
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}
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public static class EngineM2mf
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{
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public static ProfileConfig CallMethod = new ProfileConfig()
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{
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Category = "GPU.EngineM2mf",
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SessionGroup = "CallMethod",
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};
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public static ProfileConfig Execute = new ProfileConfig()
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{
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Category = "GPU.EngineM2mf",
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SessionGroup = "Execute",
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};
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}
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public static class EngineP2mf
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{
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public static ProfileConfig CallMethod = new ProfileConfig()
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{
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Category = "GPU.EngineP2mf",
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SessionGroup = "CallMethod",
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};
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public static ProfileConfig Execute = new ProfileConfig()
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{
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Category = "GPU.EngineP2mf",
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SessionGroup = "Execute",
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};
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public static ProfileConfig PushData = new ProfileConfig()
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{
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Category = "GPU.EngineP2mf",
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SessionGroup = "PushData",
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};
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}
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public static class Shader
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{
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public static ProfileConfig Decompile = new ProfileConfig()
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{
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Category = "GPU.Shader",
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SessionGroup = "Decompile",
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};
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}
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}
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public static ProfileConfig ServiceCall = new ProfileConfig()
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{
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Category = "ServiceCall",
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};
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}
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}
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