mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 18:15:11 +00:00
a1ddaa2736
* ui: Only wait on _exitEvent when MainLoop is active under GTK This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze. Everything works fine in GTK now. Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873 As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze. * TSRBerry's change Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix Avalonia crashing/freezing * Add Avalonia OpenGL fixes * Fix firmware popup on windows * Fixes everything * Add _initialized bool to VulkanRenderer and OpenGL Window Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
755 lines
26 KiB
C#
755 lines
26 KiB
C#
using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Input;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Widgets;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Ui
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{
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using Image = SixLabors.ImageSharp.Image;
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using Key = Input.Key;
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using Switch = HLE.Switch;
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public abstract class RendererWidgetBase : DrawingArea
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const float VolumeDelta = 0.05f;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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public TouchScreenManager TouchScreenManager { get; }
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public bool ScreenshotRequested { get; set; }
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protected int WindowWidth { get; private set; }
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protected int WindowHeight { get; private set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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private bool _isActive;
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private bool _isStopped;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private float _newVolume;
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private readonly Stopwatch _chrono;
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private KeyboardHotkeyState _prevHotkeyState;
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private readonly ManualResetEvent _exitEvent;
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private readonly CancellationTokenSource _gpuCancellationTokenSource;
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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private InputManager _inputManager;
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private IKeyboard _keyboardInterface;
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private GraphicsDebugLevel _glLogLevel;
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private string _gpuBackendName;
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private string _gpuVendorName;
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private bool _isMouseInClient;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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{
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var mouseDriver = new GTK3MouseDriver(this);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(mouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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WaitEvent = new ManualResetEvent(false);
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_glLogLevel = glLogLevel;
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Destroyed += Renderer_Destroyed;
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.ScrollMask
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| EventMask.EnterNotifyMask
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| EventMask.LeaveNotifyMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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_exitEvent = new ManualResetEvent(false);
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_gpuCancellationTokenSource = new CancellationTokenSource();
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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public abstract void InitializeRenderer();
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public abstract void SwapBuffers();
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protected abstract string GetGpuBackendName();
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private string GetGpuVendorName()
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{
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return Renderer.GetHardwareInfo().GpuVendor;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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{
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Gtk.Application.Invoke(delegate
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{
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_hideCursorOnIdle = state.NewValue;
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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else
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{
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Window.Cursor = null;
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}
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});
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}
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private void Renderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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NpadManager.Dispose();
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Dispose();
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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if (ConfigurationState.Instance.Hid.EnableMouse)
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{
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Window.Cursor = _invisibleCursor;
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}
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_isMouseInClient = true;
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return false;
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}
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protected override bool OnEnterNotifyEvent(EventCrossing evnt)
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{
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Window.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? _invisibleCursor : null;
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_isMouseInClient = true;
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return base.OnEnterNotifyEvent(evnt);
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}
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protected override bool OnLeaveNotifyEvent(EventCrossing evnt)
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{
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Window.Cursor = null;
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_isMouseInClient = false;
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return base.OnLeaveNotifyEvent(evnt);
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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WindowWidth = evnt.Width * monitor.ScaleFactor;
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WindowHeight = evnt.Height * monitor.ScaleFactor;
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Renderer?.Window?.SetSize(WindowWidth, WindowHeight);
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return result;
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}
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private void HandleScreenState(KeyboardStateSnapshot keyboard)
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{
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bool toggleFullscreen = keyboard.IsPressed(Key.F11)
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|| ((keyboard.IsPressed(Key.AltLeft)
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|| keyboard.IsPressed(Key.AltRight))
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&& keyboard.IsPressed(Key.Enter))
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|| keyboard.IsPressed(Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsPressed(Key.Escape))
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{
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if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsPressed(Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle && !ConfigurationState.Instance.Hid.EnableMouse)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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if(ConfigurationState.Instance.Hid.EnableMouse && _isMouseInClient)
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{
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Window.Cursor = _invisibleCursor;
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}
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}
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public void Initialize(Switch device)
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{
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Device = device;
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IRenderer renderer = Device.Gpu.Renderer;
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if (renderer is ThreadedRenderer tr)
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{
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renderer = tr.BaseRenderer;
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}
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Renderer = renderer;
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Renderer?.Window?.SetSize(WindowWidth, WindowHeight);
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if (Renderer != null)
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{
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Renderer.ScreenCaptured += Renderer_ScreenCaptured;
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}
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NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
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TouchScreenManager.Initialize(device);
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}
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private unsafe void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
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{
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if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
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{
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Task.Run(() =>
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{
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lock (this)
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{
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var currentTime = DateTime.Now;
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string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string directory = AppDataManager.Mode switch
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{
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AppDataManager.LaunchMode.Portable => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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_ => System.IO.Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyPictures), "Ryujinx")
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};
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string path = System.IO.Path.Combine(directory, filename);
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try
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{
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Directory.CreateDirectory(directory);
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}
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");
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return;
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}
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Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
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: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
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if (e.FlipX)
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{
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image.Mutate(x => x.Flip(FlipMode.Horizontal));
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}
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if (e.FlipY)
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{
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image.Mutate(x => x.Flip(FlipMode.Vertical));
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}
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image.SaveAsPng(path, new PngEncoder()
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{
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ColorType = PngColorType.Rgb
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});
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image.Dispose();
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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}
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});
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
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}
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}
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public void Render()
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{
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Gtk.Window parent = Toplevel as Gtk.Window;
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parent.Present();
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InitializeRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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_gpuBackendName = GetGpuBackendName();
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_gpuVendorName = GetGpuVendorName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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Device.Gpu.SetGpuThread();
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Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
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Translator.IsReadyForTranslation.Set();
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Renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
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(Toplevel as MainWindow)?.ActivatePauseMenu();
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while (_isActive)
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{
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if (_isStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (Device.WaitFifo())
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{
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Device.Statistics.RecordFifoStart();
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Device.ProcessFrame();
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Device.Statistics.RecordFifoEnd();
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}
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while (Device.ConsumeFrameAvailable())
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{
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Device.PresentFrame(SwapBuffers);
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}
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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float scale = Graphics.Gpu.GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.EnableDeviceVsync,
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Device.GetVolume(),
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_gpuBackendName,
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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});
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}
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public void Start()
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{
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_chrono.Restart();
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_isActive = true;
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Gtk.Window parent = Toplevel as Gtk.Window;
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Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
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: $" - {Device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
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: $" v{Device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
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: $" ({Device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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Thread nvStutterWorkaround = null;
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if (Renderer is Graphics.OpenGL.OpenGLRenderer)
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{
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nvStutterWorkaround = new Thread(NVStutterWorkaround)
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{
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Name = "GUI.NVStutterWorkaround"
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};
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nvStutterWorkaround.Start();
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}
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MainLoop();
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renderLoopThread.Join();
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nvStutterWorkaround?.Join();
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Exit();
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}
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public void Exit()
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{
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TouchScreenManager?.Dispose();
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NpadManager?.Dispose();
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if (_isStopped)
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{
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return;
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}
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_gpuCancellationTokenSource.Cancel();
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_isStopped = true;
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if (_isActive)
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{
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_isActive = false;
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_exitEvent.WaitOne();
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_exitEvent.Dispose();
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}
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}
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private void NVStutterWorkaround()
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{
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while (_isActive)
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{
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// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
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// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
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// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
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// This creates a new thread every second or so.
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// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
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// This is a little over budget on a frame time of 16ms, so creates a large stutter.
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// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
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// TODO: This should be removed when the issue with the GateThread is resolved.
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ThreadPool.QueueUserWorkItem((state) => { });
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Thread.Sleep(300);
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}
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}
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public void MainLoop()
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{
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while (_isActive)
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{
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|
UpdateFrame();
|
|
|
|
// Polling becomes expensive if it's not slept
|
|
Thread.Sleep(1);
|
|
}
|
|
|
|
_exitEvent.Set();
|
|
}
|
|
|
|
private bool UpdateFrame()
|
|
{
|
|
if (!_isActive)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (_isStopped)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((Toplevel as MainWindow).IsFocused)
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
|
|
|
|
HandleScreenState(keyboard);
|
|
|
|
if (keyboard.IsPressed(Key.Delete))
|
|
{
|
|
if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
|
|
{
|
|
Ptc.Continue();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
|
|
|
if ((Toplevel as MainWindow).IsFocused)
|
|
{
|
|
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
|
|
{
|
|
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
|
}
|
|
|
|
if ((currentHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot)) || ScreenshotRequested)
|
|
{
|
|
ScreenshotRequested = false;
|
|
|
|
Renderer.Screenshot();
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi))
|
|
{
|
|
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
|
{
|
|
(Toplevel as MainWindow)?.TogglePause();
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute))
|
|
{
|
|
if (Device.IsAudioMuted())
|
|
{
|
|
Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
|
|
}
|
|
else
|
|
{
|
|
Device.SetVolume(0);
|
|
}
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp))
|
|
{
|
|
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown))
|
|
{
|
|
GraphicsConfig.ResScale =
|
|
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp))
|
|
{
|
|
_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
|
|
Device.SetVolume(_newVolume);
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown))
|
|
{
|
|
_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
|
|
Device.SetVolume(_newVolume);
|
|
}
|
|
|
|
_prevHotkeyState = currentHotkeyState;
|
|
}
|
|
|
|
// Touchscreen
|
|
bool hasTouch = false;
|
|
|
|
// Get screen touch position
|
|
if ((Toplevel as MainWindow).IsFocused && !ConfigurationState.Instance.Hid.EnableMouse)
|
|
{
|
|
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
|
}
|
|
|
|
if (!hasTouch)
|
|
{
|
|
TouchScreenManager.Update(false);
|
|
}
|
|
|
|
Device.Hid.DebugPad.Update();
|
|
|
|
return true;
|
|
}
|
|
|
|
[Flags]
|
|
private enum KeyboardHotkeyState
|
|
{
|
|
None = 0,
|
|
ToggleVSync = 1 << 0,
|
|
Screenshot = 1 << 1,
|
|
ShowUi = 1 << 2,
|
|
Pause = 1 << 3,
|
|
ToggleMute = 1 << 4,
|
|
ResScaleUp = 1 << 5,
|
|
ResScaleDown = 1 << 6,
|
|
VolumeUp = 1 << 7,
|
|
VolumeDown = 1 << 8
|
|
}
|
|
|
|
private KeyboardHotkeyState GetHotkeyState()
|
|
{
|
|
KeyboardHotkeyState state = KeyboardHotkeyState.None;
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
|
|
{
|
|
state |= KeyboardHotkeyState.ToggleVSync;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
|
|
{
|
|
state |= KeyboardHotkeyState.Screenshot;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi))
|
|
{
|
|
state |= KeyboardHotkeyState.ShowUi;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
|
{
|
|
state |= KeyboardHotkeyState.Pause;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
|
|
{
|
|
state |= KeyboardHotkeyState.ToggleMute;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
|
|
{
|
|
state |= KeyboardHotkeyState.ResScaleUp;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
|
|
{
|
|
state |= KeyboardHotkeyState.ResScaleDown;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
|
|
{
|
|
state |= KeyboardHotkeyState.VolumeUp;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
|
|
{
|
|
state |= KeyboardHotkeyState.VolumeDown;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
}
|
|
}
|