ryujinx-mirror/Ryujinx.HLE/HOS/Services/Nv/INvDrvServices.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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C#

using ARMeilleure.Memory;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu;
using Ryujinx.HLE.HOS.Services.Nv.NvHostChannel;
using Ryujinx.HLE.HOS.Services.Nv.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nv
{
[Service("nvdrv")]
[Service("nvdrv:a")]
class INvDrvServices : IpcService
{
private delegate int IoctlProcessor(ServiceCtx context, int cmd);
private static Dictionary<string, IoctlProcessor> _ioctlProcessors =
new Dictionary<string, IoctlProcessor>()
{
{ "/dev/nvhost-as-gpu", ProcessIoctlNvGpuAS },
{ "/dev/nvhost-ctrl", ProcessIoctlNvHostCtrl },
{ "/dev/nvhost-ctrl-gpu", ProcessIoctlNvGpuGpu },
{ "/dev/nvhost-gpu", ProcessIoctlNvHostChannel },
{ "/dev/nvhost-nvdec", ProcessIoctlNvHostChannel },
{ "/dev/nvhost-vic", ProcessIoctlNvHostChannel },
{ "/dev/nvmap", ProcessIoctlNvMap }
};
public static GlobalStateTable Fds { get; private set; }
private KEvent _event;
public INvDrvServices(ServiceCtx context)
{
_event = new KEvent(context.Device.System);
}
static INvDrvServices()
{
Fds = new GlobalStateTable();
}
[Command(0)]
// Open(buffer<bytes, 5> path) -> (u32 fd, u32 error_code)
public ResultCode Open(ServiceCtx context)
{
long namePtr = context.Request.SendBuff[0].Position;
string name = MemoryHelper.ReadAsciiString(context.Memory, namePtr);
int fd = Fds.Add(context.Process, new NvFd(name));
context.ResponseData.Write(fd);
context.ResponseData.Write(0);
return ResultCode.Success;
}
[Command(1)]
// Ioctl(u32 fd, u32 rq_id, buffer<bytes, 0x21>) -> (u32 error_code, buffer<bytes, 0x22>)
[Command(11)] // 3.0.0+
// Ioctl2(u32, u32, buffer<bytes, 0x21>, buffer<bytes, 0x21>) -> (u32, buffer<bytes, 0x22>)
public ResultCode Ioctl(ServiceCtx context)
{
int fd = context.RequestData.ReadInt32();
int cmd = context.RequestData.ReadInt32();
NvFd fdData = Fds.GetData<NvFd>(context.Process, fd);
int result = 0;
if (_ioctlProcessors.TryGetValue(fdData.Name, out IoctlProcessor process))
{
result = process(context, cmd);
}
else if (!ServiceConfiguration.IgnoreMissingServices)
{
throw new NotImplementedException($"{fdData.Name} {cmd:x4}");
}
// TODO: Verify if the error codes needs to be translated.
context.ResponseData.Write(result);
return ResultCode.Success;
}
[Command(2)]
// Close(u32 fd) -> u32 error_code
public ResultCode Close(ServiceCtx context)
{
int fd = context.RequestData.ReadInt32();
Fds.Delete(context.Process, fd);
context.ResponseData.Write(0);
return ResultCode.Success;
}
[Command(3)]
// Initialize(u32 transfer_memory_size, handle<copy, process> current_process, handle<copy, transfer_memory> transfer_memory) -> u32 error_code
public ResultCode Initialize(ServiceCtx context)
{
long transferMemSize = context.RequestData.ReadInt64();
int transferMemHandle = context.Request.HandleDesc.ToCopy[0];
NvMapIoctl.InitializeNvMap(context);
context.ResponseData.Write(0);
return ResultCode.Success;
}
[Command(4)]
// QueryEvent(u32 fd, u32 event_id) -> (u32, handle<copy, event>)
public ResultCode QueryEvent(ServiceCtx context)
{
int fd = context.RequestData.ReadInt32();
int eventId = context.RequestData.ReadInt32();
// TODO: Use Fd/EventId, different channels have different events.
if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
context.ResponseData.Write(0);
return ResultCode.Success;
}
[Command(8)]
// SetClientPID(u64, pid) -> u32 error_code
public ResultCode SetClientPid(ServiceCtx context)
{
long pid = context.RequestData.ReadInt64();
context.ResponseData.Write(0);
return ResultCode.Success;
}
[Command(9)]
// DumpGraphicsMemoryInfo()
public ResultCode DumpGraphicsMemoryInfo(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceNv);
return ResultCode.Success;
}
[Command(13)]
// FinishInitialize(unknown<8>)
public ResultCode FinishInitialize(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceNv);
return ResultCode.Success;
}
private static int ProcessIoctlNvGpuAS(ServiceCtx context, int cmd)
{
return ProcessIoctl(context, cmd, NvGpuASIoctl.ProcessIoctl);
}
private static int ProcessIoctlNvHostCtrl(ServiceCtx context, int cmd)
{
return ProcessIoctl(context, cmd, NvHostCtrlIoctl.ProcessIoctl);
}
private static int ProcessIoctlNvGpuGpu(ServiceCtx context, int cmd)
{
return ProcessIoctl(context, cmd, NvGpuGpuIoctl.ProcessIoctl);
}
private static int ProcessIoctlNvHostChannel(ServiceCtx context, int cmd)
{
return ProcessIoctl(context, cmd, NvHostChannelIoctl.ProcessIoctl);
}
private static int ProcessIoctlNvMap(ServiceCtx context, int cmd)
{
return ProcessIoctl(context, cmd, NvMapIoctl.ProcessIoctl);
}
private static int ProcessIoctl(ServiceCtx context, int cmd, IoctlProcessor processor)
{
if (CmdIn(cmd) && context.Request.GetBufferType0x21().Position == 0)
{
Logger.PrintError(LogClass.ServiceNv, "Input buffer is null!");
return NvResult.InvalidInput;
}
if (CmdOut(cmd) && context.Request.GetBufferType0x22().Position == 0)
{
Logger.PrintError(LogClass.ServiceNv, "Output buffer is null!");
return NvResult.InvalidInput;
}
return processor(context, cmd);
}
private static bool CmdIn(int cmd)
{
return ((cmd >> 30) & 1) != 0;
}
private static bool CmdOut(int cmd)
{
return ((cmd >> 31) & 1) != 0;
}
public static void UnloadProcess(KProcess process)
{
Fds.DeleteProcess(process);
NvGpuASIoctl.UnloadProcess(process);
NvHostChannelIoctl.UnloadProcess(process);
NvHostCtrlIoctl.UnloadProcess(process);
NvMapIoctl.UnloadProcess(process);
}
}
}