mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 02:25:12 +00:00
c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
406 lines
16 KiB
C#
406 lines
16 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.Texture;
|
|
using Ryujinx.Graphics.Vic.Types;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.Intrinsics;
|
|
using System.Runtime.Intrinsics.X86;
|
|
using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
|
|
|
|
namespace Ryujinx.Graphics.Vic.Image
|
|
{
|
|
static class SurfaceReader
|
|
{
|
|
public static Surface Read(
|
|
ResourceManager rm,
|
|
ref SlotConfig config,
|
|
ref SlotSurfaceConfig surfaceConfig,
|
|
ref Array8<PlaneOffsets> offsets)
|
|
{
|
|
switch (surfaceConfig.SlotPixelFormat)
|
|
{
|
|
case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets);
|
|
}
|
|
|
|
Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{surfaceConfig.SlotPixelFormat}\".");
|
|
|
|
int lw = surfaceConfig.SlotLumaWidth + 1;
|
|
int lh = surfaceConfig.SlotLumaHeight + 1;
|
|
|
|
return new Surface(rm.SurfacePool, lw, lh);
|
|
}
|
|
|
|
private unsafe static Surface ReadNv12(
|
|
ResourceManager rm,
|
|
ref SlotConfig config,
|
|
ref SlotSurfaceConfig surfaceConfig,
|
|
ref Array8<PlaneOffsets> offsets)
|
|
{
|
|
InputSurface input = ReadSurface(rm, ref config, ref surfaceConfig, ref offsets, 1, 2);
|
|
|
|
int width = input.Width;
|
|
int height = input.Height;
|
|
|
|
int yStride = GetPitch(width, 1);
|
|
int uvStride = GetPitch(input.UvWidth, 2);
|
|
|
|
Surface output = new Surface(rm.SurfacePool, width, height);
|
|
|
|
if (Sse41.IsSupported)
|
|
{
|
|
Vector128<byte> shufMask = Vector128.Create(
|
|
(byte)0, (byte)2, (byte)3, (byte)1,
|
|
(byte)4, (byte)6, (byte)7, (byte)5,
|
|
(byte)8, (byte)10, (byte)11, (byte)9,
|
|
(byte)12, (byte)14, (byte)15, (byte)13);
|
|
Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
|
|
|
|
int yStrideGap = yStride - width;
|
|
int uvStrideGap = uvStride - input.UvWidth;
|
|
|
|
int widthTrunc = width & ~0xf;
|
|
|
|
fixed (Pixel* dstPtr = output.Data)
|
|
{
|
|
Pixel* op = dstPtr;
|
|
|
|
fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
|
|
{
|
|
byte* i0p = src0Ptr;
|
|
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
byte* i1p = src1Ptr + (y >> 1) * uvStride;
|
|
|
|
int x = 0;
|
|
|
|
for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
|
|
{
|
|
Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
|
|
Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
|
|
|
|
Vector128<byte> uv = Sse2.LoadVector128(i1p);
|
|
|
|
Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
|
|
Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
|
|
|
|
Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
|
|
Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
|
|
Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
|
|
Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
|
|
|
|
rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
|
|
rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
|
|
rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
|
|
rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
|
|
|
|
Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
|
|
Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
|
|
Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
|
|
Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
|
|
Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
|
|
Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
|
|
Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
|
|
Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
|
|
|
|
rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
|
|
rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
|
|
rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
|
|
rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
|
|
rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
|
|
rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
|
|
rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
|
|
rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
|
|
|
|
rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
|
|
rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
|
|
rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
|
|
rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
|
|
rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
|
|
rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
|
|
rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
|
|
rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
|
|
|
|
Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
|
|
Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
|
|
Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
|
|
Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
|
|
Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
|
|
Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
|
|
Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
|
|
Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
|
|
}
|
|
|
|
for (; x < width; x++, i1p += (x & 1) * 2)
|
|
{
|
|
Pixel* px = op + (uint)x;
|
|
|
|
px->R = Upsample(*i0p++);
|
|
px->G = Upsample(*i1p);
|
|
px->B = Upsample(*(i1p + 1));
|
|
px->A = 0x3ff;
|
|
}
|
|
|
|
op += width;
|
|
i0p += yStrideGap;
|
|
i1p += uvStrideGap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
int uvBase = (y >> 1) * uvStride;
|
|
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
|
|
|
|
int uvOffs = uvBase + (x & ~1);
|
|
|
|
output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
|
|
output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
|
|
output.SetA(x, y, 0x3ff);
|
|
}
|
|
}
|
|
}
|
|
|
|
input.Return(rm.BufferPool);
|
|
|
|
return output;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static Vector128<byte> HighToLow(Vector128<byte> value)
|
|
{
|
|
return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
|
|
}
|
|
|
|
private static InputSurface ReadSurface(
|
|
ResourceManager rm,
|
|
ref SlotConfig config,
|
|
ref SlotSurfaceConfig surfaceConfig,
|
|
ref Array8<PlaneOffsets> offsets,
|
|
int bytesPerPixel,
|
|
int planes)
|
|
{
|
|
InputSurface surface = new InputSurface();
|
|
|
|
surface.Initialize();
|
|
|
|
int gobBlocksInY = 1 << surfaceConfig.SlotBlkHeight;
|
|
|
|
bool linear = surfaceConfig.SlotBlkKind == 0;
|
|
|
|
int lw = surfaceConfig.SlotLumaWidth + 1;
|
|
int lh = surfaceConfig.SlotLumaHeight + 1;
|
|
|
|
int cw = surfaceConfig.SlotChromaWidth + 1;
|
|
int ch = surfaceConfig.SlotChromaHeight + 1;
|
|
|
|
// Interlaced inputs have double the height when deinterlaced.
|
|
int heightShift = config.FrameFormat.IsField() ? 1 : 0;
|
|
|
|
surface.Width = lw;
|
|
surface.Height = lh << heightShift;
|
|
surface.UvWidth = cw;
|
|
surface.UvHeight = ch << heightShift;
|
|
|
|
if (planes > 0)
|
|
{
|
|
surface.SetBuffer0(ReadBuffer(rm, ref config, ref offsets, linear, 0, lw, lh, bytesPerPixel, gobBlocksInY));
|
|
}
|
|
|
|
if (planes > 1)
|
|
{
|
|
surface.SetBuffer1(ReadBuffer(rm, ref config, ref offsets, linear, 1, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY));
|
|
}
|
|
|
|
if (planes > 2)
|
|
{
|
|
surface.SetBuffer2(ReadBuffer(rm, ref config, ref offsets, linear, 2, cw, ch, 1, gobBlocksInY));
|
|
}
|
|
|
|
return surface;
|
|
}
|
|
|
|
private static RentedBuffer ReadBuffer(
|
|
ResourceManager rm,
|
|
scoped ref SlotConfig config,
|
|
scoped ref Array8<PlaneOffsets> offsets,
|
|
bool linear,
|
|
int plane,
|
|
int width,
|
|
int height,
|
|
int bytesPerPixel,
|
|
int gobBlocksInY)
|
|
{
|
|
FrameFormat frameFormat = config.FrameFormat;
|
|
bool isLuma = plane == 0;
|
|
bool isField = frameFormat.IsField();
|
|
bool isTopField = frameFormat.IsTopField(isLuma);
|
|
int stride = GetPitch(width, bytesPerPixel);
|
|
uint offset = GetOffset(ref offsets[0], plane);
|
|
|
|
int dstStart = 0;
|
|
int dstStride = stride;
|
|
|
|
if (isField)
|
|
{
|
|
dstStart = isTopField ? 0 : stride;
|
|
dstStride = stride * 2;
|
|
}
|
|
|
|
RentedBuffer buffer;
|
|
|
|
if (linear)
|
|
{
|
|
buffer = ReadBufferLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel);
|
|
}
|
|
else
|
|
{
|
|
buffer = ReadBufferBlockLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel, gobBlocksInY);
|
|
}
|
|
|
|
if (isField || frameFormat.IsInterlaced())
|
|
{
|
|
RentedBuffer prevBuffer = RentedBuffer.Empty;
|
|
RentedBuffer nextBuffer = RentedBuffer.Empty;
|
|
|
|
if (config.PrevFieldEnable)
|
|
{
|
|
prevBuffer = ReadBufferNoDeinterlace(rm, ref offsets[1], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
|
|
}
|
|
|
|
if (config.NextFieldEnable)
|
|
{
|
|
nextBuffer = ReadBufferNoDeinterlace(rm, ref offsets[2], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
|
|
}
|
|
|
|
int w = width * bytesPerPixel;
|
|
|
|
switch (config.DeinterlaceMode)
|
|
{
|
|
case DeinterlaceMode.Weave:
|
|
Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
|
|
break;
|
|
case DeinterlaceMode.BobField:
|
|
Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
|
|
break;
|
|
case DeinterlaceMode.Bob:
|
|
bool isCurrentTop = isLuma ? config.IsEven : config.ChromaEven;
|
|
Scaler.DeinterlaceBob(buffer.Data, w, stride, isCurrentTop ^ frameFormat.IsInterlacedBottomFirst());
|
|
break;
|
|
case DeinterlaceMode.NewBob:
|
|
case DeinterlaceMode.Disi1:
|
|
Scaler.DeinterlaceMotionAdaptive(buffer.Data, prevBuffer.Data, nextBuffer.Data, w, stride, isTopField);
|
|
break;
|
|
case DeinterlaceMode.WeaveLumaBobFieldChroma:
|
|
if (isLuma)
|
|
{
|
|
Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
|
|
}
|
|
else
|
|
{
|
|
Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
|
|
}
|
|
break;
|
|
default:
|
|
Logger.Error?.Print(LogClass.Vic, $"Unsupported deinterlace mode \"{config.DeinterlaceMode}\".");
|
|
break;
|
|
}
|
|
|
|
prevBuffer.Return(rm.BufferPool);
|
|
nextBuffer.Return(rm.BufferPool);
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
private static uint GetOffset(ref PlaneOffsets offsets, int plane)
|
|
{
|
|
return plane switch
|
|
{
|
|
0 => offsets.LumaOffset,
|
|
1 => offsets.ChromaUOffset,
|
|
2 => offsets.ChromaVOffset,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(plane))
|
|
};
|
|
}
|
|
|
|
private static RentedBuffer ReadBufferNoDeinterlace(
|
|
ResourceManager rm,
|
|
ref PlaneOffsets offsets,
|
|
bool linear,
|
|
int plane,
|
|
int width,
|
|
int height,
|
|
int bytesPerPixel,
|
|
int gobBlocksInY)
|
|
{
|
|
int stride = GetPitch(width, bytesPerPixel);
|
|
uint offset = GetOffset(ref offsets, plane);
|
|
|
|
if (linear)
|
|
{
|
|
return ReadBufferLinear(rm, offset, width, height, 0, stride, bytesPerPixel);
|
|
}
|
|
|
|
return ReadBufferBlockLinear(rm, offset, width, height, 0, stride, bytesPerPixel, gobBlocksInY);
|
|
}
|
|
|
|
private static RentedBuffer ReadBufferLinear(
|
|
ResourceManager rm,
|
|
uint offset,
|
|
int width,
|
|
int height,
|
|
int dstStart,
|
|
int dstStride,
|
|
int bytesPerPixel)
|
|
{
|
|
int srcStride = GetPitch(width, bytesPerPixel);
|
|
int inSize = srcStride * height;
|
|
|
|
ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
|
|
|
|
int outSize = dstStride * height;
|
|
int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
|
|
Span<byte> dst = buffer;
|
|
dst = dst.Slice(0, outSize);
|
|
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
src.Slice(y * srcStride, srcStride).CopyTo(dst.Slice(dstStart + y * dstStride, srcStride));
|
|
}
|
|
|
|
return new RentedBuffer(dst, bufferIndex);
|
|
}
|
|
|
|
private static RentedBuffer ReadBufferBlockLinear(
|
|
ResourceManager rm,
|
|
uint offset,
|
|
int width,
|
|
int height,
|
|
int dstStart,
|
|
int dstStride,
|
|
int bytesPerPixel,
|
|
int gobBlocksInY)
|
|
{
|
|
int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
|
|
|
|
ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
|
|
|
|
int outSize = dstStride * height;
|
|
int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
|
|
Span<byte> dst = buffer;
|
|
dst = dst.Slice(0, outSize);
|
|
|
|
LayoutConverter.ConvertBlockLinearToLinear(dst.Slice(dstStart), width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
|
|
|
|
return new RentedBuffer(dst, bufferIndex);
|
|
}
|
|
}
|
|
}
|