ryujinx-mirror/Ryujinx.HLE/Hid/Hid.cs
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00

221 lines
9.9 KiB
C#

using Ryujinx.HLE.OsHle;
using System;
namespace Ryujinx.HLE.Input
{
public class Hid
{
/*
* Reference:
* https://github.com/reswitched/libtransistor/blob/development/lib/hid.c
* https://github.com/reswitched/libtransistor/blob/development/include/libtransistor/hid.h
* https://github.com/switchbrew/libnx/blob/master/nx/source/services/hid.c
* https://github.com/switchbrew/libnx/blob/master/nx/include/switch/services/hid.h
*/
private const int HidHeaderSize = 0x400;
private const int HidTouchScreenSize = 0x3000;
private const int HidMouseSize = 0x400;
private const int HidKeyboardSize = 0x400;
private const int HidUnkSection1Size = 0x400;
private const int HidUnkSection2Size = 0x400;
private const int HidUnkSection3Size = 0x400;
private const int HidUnkSection4Size = 0x400;
private const int HidUnkSection5Size = 0x200;
private const int HidUnkSection6Size = 0x200;
private const int HidUnkSection7Size = 0x200;
private const int HidUnkSection8Size = 0x800;
private const int HidControllerSerialsSize = 0x4000;
private const int HidControllersSize = 0x32000;
private const int HidUnkSection9Size = 0x800;
private const int HidTouchHeaderSize = 0x28;
private const int HidTouchEntrySize = 0x298;
private const int HidTouchEntryHeaderSize = 0x10;
private const int HidTouchEntryTouchSize = 0x28;
private const int HidControllerSize = 0x5000;
private const int HidControllerHeaderSize = 0x28;
private const int HidControllerLayoutsSize = 0x350;
private const int HidControllersLayoutHeaderSize = 0x20;
private const int HidControllersInputEntrySize = 0x30;
private const int HidHeaderOffset = 0;
private const int HidTouchScreenOffset = HidHeaderOffset + HidHeaderSize;
private const int HidMouseOffset = HidTouchScreenOffset + HidTouchScreenSize;
private const int HidKeyboardOffset = HidMouseOffset + HidMouseSize;
private const int HidUnkSection1Offset = HidKeyboardOffset + HidKeyboardSize;
private const int HidUnkSection2Offset = HidUnkSection1Offset + HidUnkSection1Size;
private const int HidUnkSection3Offset = HidUnkSection2Offset + HidUnkSection2Size;
private const int HidUnkSection4Offset = HidUnkSection3Offset + HidUnkSection3Size;
private const int HidUnkSection5Offset = HidUnkSection4Offset + HidUnkSection4Size;
private const int HidUnkSection6Offset = HidUnkSection5Offset + HidUnkSection5Size;
private const int HidUnkSection7Offset = HidUnkSection6Offset + HidUnkSection6Size;
private const int HidUnkSection8Offset = HidUnkSection7Offset + HidUnkSection7Size;
private const int HidControllerSerialsOffset = HidUnkSection8Offset + HidUnkSection8Size;
private const int HidControllersOffset = HidControllerSerialsOffset + HidControllerSerialsSize;
private const int HidUnkSection9Offset = HidControllersOffset + HidControllersSize;
private const int HidEntryCount = 17;
private Switch Device;
private long HidPosition;
public Hid(Switch Device, long HidPosition)
{
this.Device = Device;
this.HidPosition = HidPosition;
Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
InitializeJoyconPair(
JoyConColor.Body_Neon_Red,
JoyConColor.Buttons_Neon_Red,
JoyConColor.Body_Neon_Blue,
JoyConColor.Buttons_Neon_Blue);
}
private void InitializeJoyconPair(
JoyConColor LeftColorBody,
JoyConColor LeftColorButtons,
JoyConColor RightColorBody,
JoyConColor RightColorButtons)
{
long BaseControllerOffset = HidPosition + HidControllersOffset + 8 * HidControllerSize;
HidControllerType Type = HidControllerType.ControllerType_Handheld;
bool IsHalf = false;
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
JoyConColor SingleColorBody = JoyConColor.Black;
JoyConColor SingleColorButtons = JoyConColor.Black;
HidControllerColorDesc SplitColorDesc = 0;
Device.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
Device.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
Device.Memory.WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
}
public void SetJoyconButton(
HidControllerId ControllerId,
HidControllerLayouts ControllerLayout,
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
long ControllerOffset = HidPosition + HidControllersOffset;
ControllerOffset += (int)ControllerId * HidControllerSize;
ControllerOffset += HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
Device.Memory.WriteInt64(ControllerOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x8, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(uint)HidControllerConnState.Controller_State_Connected |
(uint)HidControllerConnState.Controller_State_Wired);
}
public void SetTouchPoints(params HidTouchPoint[] Points)
{
long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
int Index = 0;
foreach (HidTouchPoint Point in Points)
{
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
Device.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
TouchEntryOffset += HidTouchEntryTouchSize;
}
}
private static long GetTimestamp()
{
return (long)((ulong)Environment.TickCount * 19_200);
}
}
}