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https://github.com/ryujinx-mirror/ryujinx.git
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c25e8427aa
* amadeus: Fix wrong SendCommands logic Might help with audio desync, might cause audio stutters, will see! * Address gdkchan's comment
893 lines
No EOL
32 KiB
C#
893 lines
No EOL
32 KiB
C#
using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Types;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Threading;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private object _lock = new object();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private ulong _appletResourceId;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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private Memory<float> _depopBuffer;
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private uint _renderingTimeLimitPercent;
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private bool _voiceDropEnabled;
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private uint _voiceDropCount;
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private float _voiceDropParameter;
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private bool _isDspRunningBehind;
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private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
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private Memory<byte> _performanceBuffer;
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public IVirtualMemoryManager MemoryManager { get; private set; }
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private ulong _elapsedFrameCount;
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private ulong _renderingStartTick;
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private AudioRendererManager _manager;
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private int _disposeState;
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_commandProcessingTimeEstimator = null;
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_systemEvent = systemEvent;
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_behaviourContext = new BehaviourContext();
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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_voiceDropParameter = 1.0f;
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}
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public ResultCode Initialize(
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ref AudioRendererConfiguration parameter,
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uint processHandle,
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Memory<byte> workBufferMemory,
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CpuAddress workBuffer,
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ulong workBufferSize,
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int sessionId,
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ulong appletResourceId,
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IVirtualMemoryManager memoryManager)
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{
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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{
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return ResultCode.OperationFailed;
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}
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if (GetWorkBufferSize(ref parameter) > workBufferSize)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
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Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
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_behaviourContext.SetUserRevision(parameter.Revision);
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_sampleRate = parameter.SampleRate;
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_sampleCount = parameter.SampleCount;
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_mixBufferCount = parameter.MixBufferCount;
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_voiceChannelCountMax = Constants.VoiceChannelCountMax;
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_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
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_appletResourceId = appletResourceId;
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_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
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_renderingDevice = parameter.RenderingDevice;
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_executionMode = parameter.ExecutionMode;
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_sessionId = sessionId;
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MemoryManager = memoryManager;
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if (memoryManager is IRefCounted rc)
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{
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rc.IncrementReferenceCount();
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}
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WorkBufferAllocator workBufferAllocator;
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workBufferMemory.Span.Fill(0);
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_workBufferMemoryPin = workBufferMemory.Pin();
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workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
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PoolMapper poolMapper = new PoolMapper(processHandle, false);
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poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
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_mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
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if (_mixBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(Constants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
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if (upSamplerWorkBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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if (_depopBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Invalidate DSP cache on what was currently allocated with workBuffer.
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AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
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Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0);
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Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
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if (voices.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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foreach (ref VoiceState voice in voices.Span)
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{
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voice.Initialize();
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}
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// A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
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Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
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if (sortedVoices.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Clear memory (use -1 as it's an invalid index)
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sortedVoices.Span.Fill(-1);
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Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
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if (voiceChannelResources.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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for (uint id = 0; id < voiceChannelResources.Length; id++)
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{
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ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
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voiceChannelResource.Id = id;
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voiceChannelResource.IsUsed = false;
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}
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Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
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if (voiceUpdateStates.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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uint mixesCount = parameter.SubMixBufferCount + 1;
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Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
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if (mixes.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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if (parameter.EffectCount == 0)
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{
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foreach (ref MixState mix in mixes.Span)
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{
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mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
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}
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}
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else
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{
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Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
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foreach (ref MixState mix in mixes.Span)
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{
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mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
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effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
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}
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}
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// Initialize the final mix id
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mixes.Span[0].MixId = Constants.FinalMixId;
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Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
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if (sortedMixesState.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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// Clear memory (use -1 as it's an invalid index)
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sortedMixesState.Span.Fill(-1);
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Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
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Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
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if (_behaviourContext.IsSplitterSupported())
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{
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nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
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edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
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if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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}
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_mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
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_memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
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if (_memoryPools.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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foreach (ref MemoryPoolState state in _memoryPools.Span)
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{
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state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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}
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if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_processHandle = processHandle;
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_upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
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_effectContext.Initialize(parameter.EffectCount, _behaviourContext.IsEffectInfoVersion2Supported() ? parameter.EffectCount : 0);
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_sinkContext.Initialize(parameter.SinkCount);
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Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
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if (voiceUpdateStatesDsp.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
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if (parameter.PerformanceMetricFramesCount > 0)
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{
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ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
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_performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment);
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if (_performanceBuffer.IsEmpty)
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{
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return ResultCode.WorkBufferTooSmall;
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}
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_performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
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}
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else
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{
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_performanceManager = null;
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}
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_totalElapsedTicksUpdating = 0;
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_totalElapsedTicks = 0;
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_renderingTimeLimitPercent = 100;
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_voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
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AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
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_processHandle = processHandle;
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_elapsedFrameCount = 0;
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_voiceDropParameter = 1.0f;
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switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
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{
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case 1:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
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break;
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case 2:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
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break;
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case 3:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
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break;
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case 4:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
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break;
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case 5:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount);
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break;
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default:
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throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
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}
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return ResultCode.Success;
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}
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public void Start()
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{
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Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
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lock (_lock)
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{
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_elapsedFrameCount = 0;
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_isActive = true;
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}
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}
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public void Stop()
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{
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
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lock (_lock)
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{
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_isActive = false;
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}
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if (_executionMode == AudioRendererExecutionMode.Auto)
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{
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_terminationEvent.WaitOne();
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}
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
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}
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public void Disable()
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{
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lock (_lock)
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{
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_isActive = false;
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}
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}
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public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
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{
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lock (_lock)
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{
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ulong updateStartTicks = GetSystemTicks();
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output.Span.Fill(0);
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StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
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ResultCode result;
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result = stateUpdater.UpdateBehaviourContext();
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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if (_behaviourContext.IsSplitterSupported())
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{
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result = stateUpdater.UpdateSplitter(_splitterContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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}
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result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
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if (result != ResultCode.Success)
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{
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return result;
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}
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result = stateUpdater.UpdateErrorInfo();
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if (result != ResultCode.Success)
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{
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return result;
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}
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if (_behaviourContext.IsElapsedFrameCountSupported())
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{
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result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
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if (result != ResultCode.Success)
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{
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return result;
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}
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}
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result = stateUpdater.CheckConsumedSize();
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if (result != ResultCode.Success)
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{
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return result;
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}
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_systemEvent.Clear();
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ulong updateEndTicks = GetSystemTicks();
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_totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
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return result;
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}
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}
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private ulong GetSystemTicks()
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{
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return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
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}
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private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
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{
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int i;
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for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
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{
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ICommand command = commandBuffer.CommandList.Commands[i];
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CommandType commandType = command.CommandType;
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if (commandType == CommandType.AdpcmDataSourceVersion1 ||
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commandType == CommandType.AdpcmDataSourceVersion2 ||
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commandType == CommandType.PcmInt16DataSourceVersion1 ||
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commandType == CommandType.PcmInt16DataSourceVersion2 ||
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commandType == CommandType.PcmFloatDataSourceVersion1 ||
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commandType == CommandType.PcmFloatDataSourceVersion2 ||
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commandType == CommandType.Performance)
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{
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break;
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}
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}
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uint voiceDropped = 0;
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for (; i < commandBuffer.CommandList.Commands.Count; i++)
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{
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ICommand targetCommand = commandBuffer.CommandList.Commands[i];
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int targetNodeId = targetCommand.NodeId;
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if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
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{
|
|
break;
|
|
}
|
|
|
|
ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
|
|
|
|
if (voice.Priority == Constants.VoiceHighestPriority)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// We can safely drop this voice, disable all associated commands while activating depop preparation commands.
|
|
voiceDropped++;
|
|
voice.VoiceDropFlag = true;
|
|
|
|
Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
|
|
|
|
for (; i < commandBuffer.CommandList.Commands.Count; i++)
|
|
{
|
|
ICommand command = commandBuffer.CommandList.Commands[i];
|
|
|
|
if (command.NodeId != targetNodeId)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (command.CommandType == CommandType.DepopPrepare)
|
|
{
|
|
command.Enabled = true;
|
|
}
|
|
else if (command.CommandType == CommandType.Performance || !command.Enabled)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
command.Enabled = false;
|
|
|
|
voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
return voiceDropped;
|
|
}
|
|
|
|
private void GenerateCommandList(out CommandList commandList)
|
|
{
|
|
Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
|
|
|
|
PoolMapper.ClearUsageState(_memoryPools);
|
|
|
|
ulong startTicks = GetSystemTicks();
|
|
|
|
commandList = new CommandList(this);
|
|
|
|
if (_performanceManager != null)
|
|
{
|
|
_performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
|
|
|
|
_isDspRunningBehind = false;
|
|
_voiceDropCount = 0;
|
|
_renderingStartTick = 0;
|
|
}
|
|
|
|
CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
|
|
|
|
CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
|
|
|
|
_voiceContext.Sort();
|
|
commandGenerator.GenerateVoices();
|
|
|
|
uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
|
|
|
commandGenerator.GenerateSubMixes();
|
|
commandGenerator.GenerateFinalMixes();
|
|
commandGenerator.GenerateSinks();
|
|
|
|
uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
|
|
|
if (_voiceDropEnabled)
|
|
{
|
|
long maxDspTime = GetMaxAllocatedTimeForDsp();
|
|
|
|
long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
|
|
|
|
long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
|
|
|
|
_voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
|
|
}
|
|
|
|
_voiceContext.UpdateForCommandGeneration();
|
|
|
|
if (_behaviourContext.IsEffectInfoVersion2Supported())
|
|
{
|
|
_effectContext.UpdateResultStateForCommandGeneration();
|
|
}
|
|
|
|
ulong endTicks = GetSystemTicks();
|
|
|
|
_totalElapsedTicks = endTicks - startTicks;
|
|
|
|
_renderingStartTick = GetSystemTicks();
|
|
_elapsedFrameCount++;
|
|
}
|
|
|
|
private int GetMaxAllocatedTimeForDsp()
|
|
{
|
|
return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
|
|
}
|
|
|
|
public void SendCommands()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_isActive)
|
|
{
|
|
_terminationEvent.Reset();
|
|
|
|
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
|
{
|
|
GenerateCommandList(out CommandList commands);
|
|
|
|
_manager.Processor.Send(_sessionId,
|
|
commands,
|
|
GetMaxAllocatedTimeForDsp(),
|
|
_appletResourceId);
|
|
|
|
_systemEvent.Signal();
|
|
}
|
|
else
|
|
{
|
|
_isDspRunningBehind = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_terminationEvent.Set();
|
|
}
|
|
}
|
|
}
|
|
|
|
public uint GetMixBufferCount()
|
|
{
|
|
return _mixBufferCount;
|
|
}
|
|
|
|
public void SetRenderingTimeLimitPercent(uint percent)
|
|
{
|
|
Debug.Assert(percent <= 100);
|
|
|
|
_renderingTimeLimitPercent = percent;
|
|
}
|
|
|
|
public uint GetRenderingTimeLimit()
|
|
{
|
|
return _renderingTimeLimitPercent;
|
|
}
|
|
|
|
public Memory<float> GetMixBuffer()
|
|
{
|
|
return _mixBuffer;
|
|
}
|
|
|
|
public uint GetSampleCount()
|
|
{
|
|
return _sampleCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public uint GetVoiceChannelCountMax()
|
|
{
|
|
return _voiceChannelCountMax;
|
|
}
|
|
|
|
public bool IsActive()
|
|
{
|
|
return _isActive;
|
|
}
|
|
|
|
private RendererSystemContext GetContext()
|
|
{
|
|
return new RendererSystemContext
|
|
{
|
|
ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(),
|
|
BehaviourContext = _behaviourContext,
|
|
DepopBuffer = _depopBuffer,
|
|
MixBufferCount = GetMixBufferCount(),
|
|
SessionId = _sessionId,
|
|
UpsamplerManager = _upsamplerManager
|
|
};
|
|
}
|
|
|
|
public int GetSessionId()
|
|
{
|
|
return _sessionId;
|
|
}
|
|
|
|
public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
|
|
{
|
|
BehaviourContext behaviourContext = new BehaviourContext();
|
|
|
|
behaviourContext.SetUserRevision(parameter.Revision);
|
|
|
|
uint mixesCount = parameter.SubMixBufferCount + 1;
|
|
|
|
uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
|
|
|
|
ulong size = 0;
|
|
|
|
// Mix Buffers
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
|
|
|
|
// Upsampler workbuffer
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
|
|
|
|
// Depop buffer
|
|
size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
|
|
|
|
// Voice
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
|
|
|
// Mix
|
|
size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
|
|
|
|
if (behaviourContext.IsSplitterSupported())
|
|
{
|
|
size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
|
|
}
|
|
|
|
// Memory Pool
|
|
size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
|
|
|
|
// Splitter
|
|
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
|
|
|
|
// DSP Voice
|
|
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
|
|
|
// Performance
|
|
if (parameter.PerformanceMetricFramesCount > 0)
|
|
{
|
|
ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
|
|
|
|
size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
|
|
}
|
|
|
|
return BitUtils.AlignUp(size, Constants.WorkBufferAlignment);
|
|
}
|
|
|
|
public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
|
|
{
|
|
systemEvent = default;
|
|
|
|
if (_executionMode == AudioRendererExecutionMode.Manual)
|
|
{
|
|
return ResultCode.UnsupportedOperation;
|
|
}
|
|
|
|
systemEvent = _systemEvent;
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
if (_isActive)
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
PoolMapper mapper = new PoolMapper(_processHandle, false);
|
|
mapper.Unmap(ref _dspMemoryPoolState);
|
|
|
|
PoolMapper.ClearUsageState(_memoryPools);
|
|
|
|
for (int i = 0; i < _memoryPoolCount; i++)
|
|
{
|
|
ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
|
|
|
|
if (memoryPool.IsMapped())
|
|
{
|
|
mapper.Unmap(ref memoryPool);
|
|
}
|
|
}
|
|
|
|
_manager.Unregister(this);
|
|
_terminationEvent.Dispose();
|
|
_workBufferMemoryPin.Dispose();
|
|
|
|
if (MemoryManager is IRefCounted rc)
|
|
{
|
|
rc.DecrementReferenceCount();
|
|
|
|
MemoryManager = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetVoiceDropParameter(float voiceDropParameter)
|
|
{
|
|
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
|
|
}
|
|
|
|
public float GetVoiceDropParameter()
|
|
{
|
|
return _voiceDropParameter;
|
|
}
|
|
|
|
public ResultCode ExecuteAudioRendererRendering()
|
|
{
|
|
if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
|
|
{
|
|
// NOTE: Here Nintendo aborts with this error code, we don't want that.
|
|
return ResultCode.InvalidExecutionContextOperation;
|
|
}
|
|
|
|
return ResultCode.UnsupportedOperation;
|
|
}
|
|
}
|
|
} |