mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 10:05:10 +00:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
615 lines
23 KiB
C#
615 lines
23 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Vulkan.Queries;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using Silk.NET.Vulkan.Extensions.KHR;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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public sealed class VulkanRenderer : IRenderer
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{
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private Instance _instance;
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private SurfaceKHR _surface;
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private PhysicalDevice _physicalDevice;
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private Device _device;
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private WindowBase _window;
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internal FormatCapabilities FormatCapabilities { get; private set; }
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internal HardwareCapabilities Capabilities;
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internal Vk Api { get; private set; }
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internal KhrSurface SurfaceApi { get; private set; }
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internal KhrSwapchain SwapchainApi { get; private set; }
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internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
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internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
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internal KhrPushDescriptor PushDescriptorApi { get; private set; }
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internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
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internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
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internal ExtDebugUtils DebugUtilsApi { get; private set; }
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internal uint QueueFamilyIndex { get; private set; }
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internal Queue Queue { get; private set; }
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internal Queue BackgroundQueue { get; private set; }
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internal object BackgroundQueueLock { get; private set; }
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internal object QueueLock { get; private set; }
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internal MemoryAllocator MemoryAllocator { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal DescriptorSetManager DescriptorSetManager { get; private set; }
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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internal HashSet<ShaderCollection> Shaders { get; }
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internal HashSet<ITexture> Textures { get; }
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internal HashSet<SamplerHolder> Samplers { get; }
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private Counters _counters;
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private SyncManager _syncManager;
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private PipelineFull _pipeline;
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private DebugUtilsMessengerEXT _debugUtilsMessenger;
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internal HelperShader HelperShader { get; private set; }
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internal PipelineFull PipelineInternal => _pipeline;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
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private readonly Func<string[]> _getRequiredExtensions;
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private readonly string _preferredGpuId;
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internal Vendor Vendor { get; private set; }
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internal bool IsAmdWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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public bool PreferThreading => true;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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{
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_getSurface = surfaceFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_preferredGpuId = preferredGpuId;
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Shaders = new HashSet<ShaderCollection>();
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Textures = new HashSet<ITexture>();
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Samplers = new HashSet<SamplerHolder>();
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}
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private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
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{
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FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
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var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
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{
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ConditionalRenderingApi = conditionalRenderingApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
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{
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ExtendedDynamicStateApi = extendedDynamicStateApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
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{
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PushDescriptorApi = pushDescriptorApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
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{
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TransformFeedbackApi = transformFeedbackApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
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{
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DrawIndirectCountApi = drawIndirectCountApi;
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}
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if (maxQueueCount >= 2)
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{
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Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
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BackgroundQueue = backgroundQueue;
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BackgroundQueueLock = new object();
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}
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PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
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{
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SType = StructureType.PhysicalDeviceProperties2
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};
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PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
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};
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if (Capabilities.SupportsSubgroupSizeControl)
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{
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properties2.PNext = &propertiesSubgroupSizeControl;
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}
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bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
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PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
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};
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if (supportsTransformFeedback)
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{
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propertiesTransformFeedback.PNext = properties2.PNext;
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properties2.PNext = &propertiesTransformFeedback;
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}
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Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2
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};
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PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
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};
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PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
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{
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SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
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};
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if (supportedExtensions.Contains("VK_EXT_robustness2"))
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{
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features2.PNext = &featuresRobustness2;
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}
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if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
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{
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featuresShaderInt8.PNext = features2.PNext;
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features2.PNext = &featuresShaderInt8;
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}
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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Capabilities = new HardwareCapabilities(
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supportedExtensions.Contains("VK_EXT_index_type_uint8"),
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supportedExtensions.Contains("VK_EXT_custom_border_color"),
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supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
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supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
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supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
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supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
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featuresShaderInt8.ShaderInt8,
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supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
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supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
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features2.Features.MultiViewport,
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featuresRobustness2.NullDescriptor,
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supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
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supportsTransformFeedback,
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propertiesTransformFeedback.TransformFeedbackQueries,
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supportedFeatures.GeometryShader,
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages);
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ref var properties = ref properties2.Properties;
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MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
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CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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DescriptorSetManager = new DescriptorSetManager(_device);
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PipelineLayoutCache = new PipelineLayoutCache();
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BackgroundResources = new BackgroundResources(this, _device);
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BufferManager = new BufferManager(this, _physicalDevice, _device);
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_syncManager = new SyncManager(this, _device);
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_pipeline = new PipelineFull(this, _device);
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_pipeline.Initialize();
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HelperShader = new HelperShader(this, _device);
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_counters = new Counters(this, _device, _pipeline);
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}
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private unsafe void SetupContext(GraphicsDebugLevel logLevel)
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{
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var api = Vk.GetApi();
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Api = api;
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_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
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DebugUtilsApi = debugUtils;
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if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
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{
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SurfaceApi = surfaceApi;
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}
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_surface = _getSurface(_instance, api);
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_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
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var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
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var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
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_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
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if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
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{
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SwapchainApi = swapchainApi;
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}
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api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
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Queue = queue;
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QueueLock = new object();
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LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
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_window = new Window(this, _surface, _physicalDevice, _device);
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}
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public BufferHandle CreateBuffer(int size)
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{
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return BufferManager.CreateWithHandle(this, size, false);
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}
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public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
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{
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bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
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if (info.State.HasValue || isCompute)
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{
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return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
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}
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else
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{
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return new ShaderCollection(this, _device, sources);
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}
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}
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internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
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{
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return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
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}
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public ISampler CreateSampler(GAL.SamplerCreateInfo info)
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{
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return new SamplerHolder(this, _device, info);
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}
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public ITexture CreateTexture(TextureCreateInfo info, float scale)
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{
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if (info.Target == Target.TextureBuffer)
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{
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return new TextureBuffer(this, info, scale);
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}
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return CreateTextureView(info, scale);
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}
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internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
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{
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// This should be disposed when all views are destroyed.
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var storage = CreateTextureStorage(info, scale);
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return storage.CreateView(info, 0, 0);
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}
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internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
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{
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return new TextureStorage(this, _physicalDevice, _device, info, scale);
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}
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public void DeleteBuffer(BufferHandle buffer)
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{
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BufferManager.Delete(buffer);
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}
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internal void FlushAllCommands()
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{
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_pipeline?.FlushCommandsImpl();
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}
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public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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return BufferManager.GetData(buffer, offset, size);
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}
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public unsafe Capabilities GetCapabilities()
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{
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags.FormatFeatureSampledImageBit |
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FormatFeatureFlags.FormatFeatureSampledImageFilterLinearBit |
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FormatFeatureFlags.FormatFeatureBlitSrcBit |
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FormatFeatureFlags.FormatFeatureTransferSrcBit |
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FormatFeatureFlags.FormatFeatureTransferDstBit;
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bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc1RgbaSrgb,
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GAL.Format.Bc1RgbaUnorm,
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GAL.Format.Bc2Srgb,
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GAL.Format.Bc2Unorm,
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GAL.Format.Bc3Srgb,
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GAL.Format.Bc3Unorm);
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bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc4Snorm,
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GAL.Format.Bc4Unorm,
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GAL.Format.Bc5Snorm,
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GAL.Format.Bc5Unorm);
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bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc6HSfloat,
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GAL.Format.Bc6HUfloat,
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Unorm);
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PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
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{
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SType = StructureType.PhysicalDeviceVulkan12Features
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};
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2,
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PNext = &featuresVk12
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};
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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var limits = properties.Limits;
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return new Capabilities(
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api: TargetApi.Vulkan,
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GpuVendor,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
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supportsBc123Compression: supportsBc123CompressionFormat,
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supportsBc45Compression: supportsBc45CompressionFormat,
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supportsBc67Compression: supportsBc67CompressionFormat,
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supports3DTextureCompression: true,
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supportsBgraFormat: true,
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supportsR4G4Format: false,
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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maximumImagesPerStage: Constants.MaxImagesPerStage,
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maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
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maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
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}
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public HardwareInfo GetHardwareInfo()
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{
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return new HardwareInfo(GpuVendor, GpuRenderer);
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}
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public static DeviceInfo[] GetPhysicalDevices()
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{
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try
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{
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return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
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}
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catch (Exception)
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{
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// If we got an exception here, Vulkan is most likely not supported.
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return Array.Empty<DeviceInfo>();
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}
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}
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private static string ParseStandardVulkanVersion(uint version)
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{
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return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
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}
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private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
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{
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uint driverVersionRaw = properties.DriverVersion;
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// NVIDIA differ from the standard here and uses a different format.
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if (properties.VendorID == 0x10DE)
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{
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return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
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}
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else
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{
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return ParseStandardVulkanVersion(driverVersionRaw);
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}
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}
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private unsafe void PrintGpuInformation()
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{
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
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Vendor = VendorUtils.FromId(properties.VendorID);
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IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
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IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
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GpuVendor = vendorName;
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GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex.IsMatch(GpuRenderer);
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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}
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public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
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GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
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_ => topology
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};
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}
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public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Quads => true,
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_ => false
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};
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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{
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SetupContext(logLevel);
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PrintGpuInformation();
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}
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public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
|
|
{
|
|
if (Vendor != Vendor.Nvidia)
|
|
{
|
|
// Vulkan requires that vertex attributes are globally aligned by their component size,
|
|
// so buffer strides that don't divide by the largest scalar element are invalid.
|
|
// Guest applications do this, NVIDIA GPUs are OK with it, others are not.
|
|
|
|
alignment = attrScalarAlignment;
|
|
|
|
return true;
|
|
}
|
|
|
|
alignment = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void PreFrame()
|
|
{
|
|
_syncManager.Cleanup();
|
|
}
|
|
|
|
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
|
|
{
|
|
return _counters.QueueReport(type, resultHandler, hostReserved);
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.QueueReset(type);
|
|
}
|
|
|
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
|
|
}
|
|
|
|
public void UpdateCounters()
|
|
{
|
|
_counters.Update();
|
|
}
|
|
|
|
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
|
|
{
|
|
action();
|
|
}
|
|
|
|
public void CreateSync(ulong id)
|
|
{
|
|
_syncManager.Create(id);
|
|
}
|
|
|
|
public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void WaitSync(ulong id)
|
|
{
|
|
_syncManager.Wait(id);
|
|
}
|
|
|
|
public void Screenshot()
|
|
{
|
|
_window.ScreenCaptureRequested = true;
|
|
}
|
|
|
|
public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
|
|
{
|
|
ScreenCaptured?.Invoke(this, bitmap);
|
|
}
|
|
|
|
public unsafe void Dispose()
|
|
{
|
|
CommandBufferPool.Dispose();
|
|
BackgroundResources.Dispose();
|
|
_counters.Dispose();
|
|
_window.Dispose();
|
|
HelperShader.Dispose();
|
|
_pipeline.Dispose();
|
|
BufferManager.Dispose();
|
|
DescriptorSetManager.Dispose();
|
|
PipelineLayoutCache.Dispose();
|
|
|
|
MemoryAllocator.Dispose();
|
|
|
|
if (_debugUtilsMessenger.Handle != 0)
|
|
{
|
|
DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
|
|
}
|
|
|
|
foreach (var shader in Shaders)
|
|
{
|
|
shader.Dispose();
|
|
}
|
|
|
|
foreach (var texture in Textures)
|
|
{
|
|
texture.Release();
|
|
}
|
|
|
|
foreach (var sampler in Samplers)
|
|
{
|
|
sampler.Dispose();
|
|
}
|
|
|
|
SurfaceApi.DestroySurface(_instance, _surface, null);
|
|
|
|
Api.DestroyDevice(_device, null);
|
|
|
|
// Last step destroy the instance
|
|
Api.DestroyInstance(_instance, null);
|
|
}
|
|
}
|
|
}
|