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91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
using System;
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using System.IO;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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namespace Ryujinx.HLE.FileSystem.Content
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{
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internal static class LocationHelper
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{
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public static string GetRealPath(VirtualFileSystem fileSystem, string switchContentPath)
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{
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string basePath = fileSystem.GetBasePath();
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switch (switchContentPath)
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{
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case ContentPath.SystemContent:
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return Path.Combine(basePath, SystemNandPath, "Contents");
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case ContentPath.UserContent:
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return Path.Combine(basePath, UserNandPath, "Contents");
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case ContentPath.SdCardContent:
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return Path.Combine(fileSystem.GetSdCardPath(), "Nintendo", "Contents");
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case ContentPath.System:
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return Path.Combine(basePath, SystemNandPath);
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case ContentPath.User:
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return Path.Combine(basePath, UserNandPath);
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default:
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throw new NotSupportedException($"Content Path `{switchContentPath}` is not supported.");
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}
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}
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public static string GetContentPath(ContentStorageId contentStorageId)
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{
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switch (contentStorageId)
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{
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case ContentStorageId.NandSystem:
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return ContentPath.SystemContent;
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case ContentStorageId.NandUser:
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return ContentPath.UserContent;
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case ContentStorageId.SdCard:
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return ContentPath.SdCardContent;
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default:
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throw new NotSupportedException($"Content Storage `{contentStorageId}` is not supported.");
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}
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}
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public static string GetContentRoot(StorageId storageId)
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{
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switch (storageId)
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{
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case StorageId.NandSystem:
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return ContentPath.SystemContent;
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case StorageId.NandUser:
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return ContentPath.UserContent;
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case StorageId.SdCard:
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return ContentPath.SdCardContent;
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default:
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throw new NotSupportedException($"Storage Id `{storageId}` is not supported.");
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}
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}
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public static StorageId GetStorageId(string contentPathString)
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{
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string cleanedPath = contentPathString.Split(':')[0];
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switch (cleanedPath)
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{
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case ContentPath.SystemContent:
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case ContentPath.System:
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return StorageId.NandSystem;
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case ContentPath.UserContent:
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case ContentPath.User:
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return StorageId.NandUser;
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case ContentPath.SdCardContent:
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return StorageId.SdCard;
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case ContentPath.Host:
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return StorageId.Host;
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case ContentPath.GamecardApp:
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case ContentPath.GamecardContents:
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case ContentPath.GamecardUpdate:
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return StorageId.GameCard;
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default:
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return StorageId.None;
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}
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}
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}
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}
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