..
Effects
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MoltenVK
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
Queries
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Shaders
Vulkan: Device Local and higher invocation count for buffer conversions ( #5623 )
2023-09-02 17:58:15 -03:00
Auto.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
AutoFlushCounter.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BackgroundResources.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BitMap.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BitMapStruct.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferAllocationType.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
BufferHolder.cs
Vulkan: Cache delegate for EndRenderPass ( #6132 )
2024-01-16 13:22:20 +01:00
BufferManager.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
BufferMirrorRangeList.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferUsageBitmap.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CacheByRange.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
CommandBufferPool.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CommandBufferScoped.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Constants.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
DescriptorSetCollection.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
DescriptorSetManager.cs
Reduce the amount of descriptor pool allocations on Vulkan ( #5673 )
2023-09-26 02:00:02 +02:00
DescriptorSetUpdater.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableBuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableBufferView.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableFramebuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableImage.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableImageView.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableMemory.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposablePipeline.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableRenderPass.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableSampler.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
EnumConversion.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
FenceHelper.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FenceHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FormatCapabilities.cs
Implement scaled vertex format emulation ( #5564 )
2023-08-16 08:30:33 -03:00
FormatConverter.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
FormatTable.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FramebufferParams.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HardwareCapabilities.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HashTableSlim.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HelperShader.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HostMemoryAllocator.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IdList.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
IndexBufferPattern.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IndexBufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocation.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocator.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocatorBlockList.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MultiFenceHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
NativeArray.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PersistentFlushBuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineBase.cs
Vulkan: Cache delegate for EndRenderPass ( #6132 )
2024-01-16 13:22:20 +01:00
PipelineConverter.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineDynamicState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineFull.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineHelperShader.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineLayoutCache.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
PipelineLayoutCacheEntry.cs
Reduce the amount of descriptor pool allocations on Vulkan ( #5673 )
2023-09-26 02:00:02 +02:00
PipelineLayoutFactory.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineUid.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ResourceBindingSegment.cs
Delete ResourceAccess ( #5626 )
2023-09-05 22:59:21 +02:00
ResourceLayoutBuilder.cs
Delete ResourceAccess ( #5626 )
2023-09-05 22:59:21 +02:00
Ryujinx.Graphics.Vulkan.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
SamplerHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SemaphoreHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Shader.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ShaderCollection.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SpecInfo.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
StagingBuffer.cs
Vulkan: Periodically free regions of the staging buffer ( #5572 )
2023-08-16 23:06:46 +02:00
SyncManager.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
TextureBuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureCopy.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureStorage.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureView.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Vendor.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
VertexBufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexBufferUpdater.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VulkanConfiguration.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VulkanDebugMessenger.cs
Fix some Vulkan validation errors ( #5452 )
2023-07-14 09:08:52 +02:00
VulkanException.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VulkanInitialization.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VulkanInstance.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VulkanRenderer.cs
Vulkan: Cache delegate for EndRenderPass ( #6132 )
2024-01-16 13:22:20 +01:00
Window.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
WindowBase.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00