mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-29 21:43:01 +00:00
cda659955c
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
681 lines
23 KiB
C#
681 lines
23 KiB
C#
using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Input;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Widgets;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Ui
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{
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using Image = SixLabors.ImageSharp.Image;
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using Key = Input.Key;
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using Switch = HLE.Switch;
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public abstract class RendererWidgetBase : DrawingArea
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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public TouchScreenManager TouchScreenManager { get; }
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public bool ScreenshotRequested { get; set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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private bool _isActive;
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private bool _isStopped;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private readonly Stopwatch _chrono;
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private KeyboardHotkeyState _prevHotkeyState;
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private readonly ManualResetEvent _exitEvent;
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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private InputManager _inputManager;
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private IKeyboard _keyboardInterface;
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private GraphicsDebugLevel _glLogLevel;
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private string _gpuVendorName;
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private int _windowHeight;
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private int _windowWidth;
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private bool _isMouseInClient;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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{
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var mouseDriver = new GTK3MouseDriver(this);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(mouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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WaitEvent = new ManualResetEvent(false);
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_glLogLevel = glLogLevel;
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Destroyed += Renderer_Destroyed;
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.ScrollMask
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| EventMask.EnterNotifyMask
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| EventMask.LeaveNotifyMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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public abstract void InitializeRenderer();
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public abstract void SwapBuffers();
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public abstract string GetGpuVendorName();
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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{
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Gtk.Application.Invoke(delegate
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{
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_hideCursorOnIdle = state.NewValue;
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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else
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{
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Window.Cursor = null;
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}
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});
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}
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private void Renderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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NpadManager.Dispose();
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Dispose();
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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if (ConfigurationState.Instance.Hid.EnableMouse)
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{
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Window.Cursor = _invisibleCursor;
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}
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_isMouseInClient = true;
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return false;
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}
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protected override bool OnEnterNotifyEvent(EventCrossing evnt)
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{
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Window.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? _invisibleCursor : null;
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_isMouseInClient = true;
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return base.OnEnterNotifyEvent(evnt);
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}
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protected override bool OnLeaveNotifyEvent(EventCrossing evnt)
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{
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Window.Cursor = null;
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_isMouseInClient = false;
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return base.OnLeaveNotifyEvent(evnt);
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_windowWidth = evnt.Width * monitor.ScaleFactor;
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_windowHeight = evnt.Height * monitor.ScaleFactor;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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return result;
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}
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private void HandleScreenState(KeyboardStateSnapshot keyboard)
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{
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bool toggleFullscreen = keyboard.IsPressed(Key.F11)
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|| ((keyboard.IsPressed(Key.AltLeft)
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|| keyboard.IsPressed(Key.AltRight))
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&& keyboard.IsPressed(Key.Enter))
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|| keyboard.IsPressed(Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsPressed(Key.Escape))
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{
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if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsPressed(Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle && !ConfigurationState.Instance.Hid.EnableMouse)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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if(ConfigurationState.Instance.Hid.EnableMouse && _isMouseInClient)
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{
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Window.Cursor = _invisibleCursor;
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}
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}
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public void Initialize(Switch device)
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{
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Device = device;
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IRenderer renderer = Device.Gpu.Renderer;
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if (renderer is ThreadedRenderer tr)
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{
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renderer = tr.BaseRenderer;
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}
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Renderer = renderer;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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if (Renderer != null)
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{
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Renderer.ScreenCaptured += Renderer_ScreenCaptured;
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}
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NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
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TouchScreenManager.Initialize(device);
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}
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private unsafe void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
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{
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if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
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{
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Task.Run(() =>
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{
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lock (this)
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{
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var currentTime = DateTime.Now;
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string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string directory = AppDataManager.Mode switch
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{
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AppDataManager.LaunchMode.Portable => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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_ => System.IO.Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyPictures), "Ryujinx")
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};
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string path = System.IO.Path.Combine(directory, filename);
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try
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{
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Directory.CreateDirectory(directory);
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}
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");
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return;
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}
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Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
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: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
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if (e.FlipX)
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{
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image.Mutate(x => x.Flip(FlipMode.Horizontal));
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}
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if (e.FlipY)
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{
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image.Mutate(x => x.Flip(FlipMode.Vertical));
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}
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image.SaveAsPng(path, new PngEncoder()
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{
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ColorType = PngColorType.Rgb
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});
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image.Dispose();
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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}
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});
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
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}
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}
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public void Render()
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{
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Gtk.Window parent = Toplevel as Gtk.Window;
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parent.Present();
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InitializeRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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_gpuVendorName = GetGpuVendorName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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Device.Gpu.SetGpuThread();
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Device.Gpu.InitializeShaderCache();
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Translator.IsReadyForTranslation.Set();
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(Toplevel as MainWindow)?.ActivatePauseMenu();
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while (_isActive)
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{
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if (_isStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (Device.WaitFifo())
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{
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Device.Statistics.RecordFifoStart();
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Device.ProcessFrame();
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Device.Statistics.RecordFifoEnd();
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}
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while (Device.ConsumeFrameAvailable())
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{
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Device.PresentFrame(SwapBuffers);
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}
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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float scale = Graphics.Gpu.GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.EnableDeviceVsync,
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Device.GetVolume(),
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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});
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}
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public void Start()
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{
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_chrono.Restart();
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_isActive = true;
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Gtk.Window parent = Toplevel as Gtk.Window;
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Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
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: $" - {Device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
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: $" v{Device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
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: $" ({Device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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Thread nvStutterWorkaround = null;
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if (Renderer is Graphics.OpenGL.Renderer)
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{
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nvStutterWorkaround = new Thread(NVStutterWorkaround)
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{
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Name = "GUI.NVStutterWorkaround"
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};
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nvStutterWorkaround.Start();
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}
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MainLoop();
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renderLoopThread.Join();
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nvStutterWorkaround?.Join();
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Exit();
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}
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public void Exit()
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{
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TouchScreenManager?.Dispose();
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NpadManager?.Dispose();
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if (_isStopped)
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{
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return;
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}
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_isStopped = true;
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_isActive = false;
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_exitEvent.WaitOne();
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_exitEvent.Dispose();
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}
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private void NVStutterWorkaround()
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{
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while (_isActive)
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{
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// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
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// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
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// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
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// This creates a new thread every second or so.
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// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
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// This is a little over budget on a frame time of 16ms, so creates a large stutter.
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// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
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// TODO: This should be removed when the issue with the GateThread is resolved.
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ThreadPool.QueueUserWorkItem((state) => { });
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Thread.Sleep(300);
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}
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}
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public void MainLoop()
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{
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while (_isActive)
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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_exitEvent.Set();
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}
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private bool UpdateFrame()
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{
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if (!_isActive)
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{
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return true;
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}
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if (_isStopped)
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{
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return false;
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}
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if ((Toplevel as MainWindow).IsFocused)
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{
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Application.Invoke(delegate
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{
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KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
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HandleScreenState(keyboard);
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if (keyboard.IsPressed(Key.Delete))
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{
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if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
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{
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|
Ptc.Continue();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
|
|
|
if ((Toplevel as MainWindow).IsFocused)
|
|
{
|
|
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
|
|
{
|
|
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
|
}
|
|
|
|
if ((currentHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot)) || ScreenshotRequested)
|
|
{
|
|
ScreenshotRequested = false;
|
|
|
|
Renderer.Screenshot();
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ShowUi))
|
|
{
|
|
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
|
{
|
|
(Toplevel as MainWindow)?.TogglePause();
|
|
}
|
|
|
|
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute) &&
|
|
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute))
|
|
{
|
|
if (Device.IsAudioMuted())
|
|
{
|
|
Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
|
|
}
|
|
else
|
|
{
|
|
Device.SetVolume(0);
|
|
}
|
|
}
|
|
|
|
_prevHotkeyState = currentHotkeyState;
|
|
}
|
|
|
|
// Touchscreen
|
|
bool hasTouch = false;
|
|
|
|
// Get screen touch position
|
|
if ((Toplevel as MainWindow).IsFocused && !ConfigurationState.Instance.Hid.EnableMouse)
|
|
{
|
|
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
|
}
|
|
|
|
if (!hasTouch)
|
|
{
|
|
TouchScreenManager.Update(false);
|
|
}
|
|
|
|
Device.Hid.DebugPad.Update();
|
|
|
|
return true;
|
|
}
|
|
|
|
[Flags]
|
|
private enum KeyboardHotkeyState
|
|
{
|
|
None = 0,
|
|
ToggleVSync = 1 << 0,
|
|
Screenshot = 1 << 1,
|
|
ShowUi = 1 << 2,
|
|
Pause = 1 << 3,
|
|
ToggleMute = 1 << 4
|
|
}
|
|
|
|
private KeyboardHotkeyState GetHotkeyState()
|
|
{
|
|
KeyboardHotkeyState state = KeyboardHotkeyState.None;
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
|
|
{
|
|
state |= KeyboardHotkeyState.ToggleVSync;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
|
|
{
|
|
state |= KeyboardHotkeyState.Screenshot;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi))
|
|
{
|
|
state |= KeyboardHotkeyState.ShowUi;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
|
{
|
|
state |= KeyboardHotkeyState.Pause;
|
|
}
|
|
|
|
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
|
|
{
|
|
state |= KeyboardHotkeyState.ToggleMute;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
}
|
|
}
|