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https://github.com/ryujinx-mirror/ryujinx.git
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48278905d1
* Rewrite scheduler context switch code * Fix race in UnmapIpcRestorePermission * Fix thread exit issue that could leave the scheduler in a invalid state * Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control * Remove multi-core setting (it is always on now) * Re-enable assert * Remove multicore from default config and schema * Fix race in KTimeManager
54 lines
No EOL
1.5 KiB
C#
54 lines
No EOL
1.5 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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namespace Ryujinx.HLE.HOS.Kernel.Ipc
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{
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class KSession : KAutoObject
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{
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public KServerSession ServerSession { get; }
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public KClientSession ClientSession { get; }
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private bool _hasBeenInitialized;
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public KSession(KernelContext context, KClientPort parentPort = null) : base(context)
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{
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IncrementReferenceCount();
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ServerSession = new KServerSession(context, this);
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ClientSession = new KClientSession(context, this, parentPort);
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_hasBeenInitialized = true;
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}
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public void DisconnectClient()
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{
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if (ClientSession.State == ChannelState.Open)
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{
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ClientSession.State = ChannelState.ClientDisconnected;
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ServerSession.CancelAllRequestsClientDisconnected();
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}
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}
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public void DisconnectServer()
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{
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if (ClientSession.State == ChannelState.Open)
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{
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ClientSession.State = ChannelState.ServerDisconnected;
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}
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}
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protected override void Destroy()
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{
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if (_hasBeenInitialized)
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{
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ClientSession.DisconnectFromPort();
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KProcess creatorProcess = ClientSession.CreatorProcess;
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creatorProcess.ResourceLimit?.Release(LimitableResource.Session, 1);
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creatorProcess.DecrementReferenceCount();
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}
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}
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}
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} |