mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
71 lines
No EOL
1.6 KiB
C#
71 lines
No EOL
1.6 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64
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{
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public class AThread
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{
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public AThreadState ThreadState { get; private set; }
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public AMemory Memory { get; private set; }
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private ATranslator Translator;
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public Thread Work;
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public event EventHandler WorkFinished;
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private int IsExecuting;
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public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
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{
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this.Translator = Translator;
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this.Memory = Memory;
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ThreadState = new AThreadState();
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ThreadState.ExecutionMode = AExecutionMode.AArch64;
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ThreadState.Running = true;
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Work = new Thread(delegate()
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{
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Translator.ExecuteSubroutine(this, EntryPoint);
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Memory.RemoveMonitor(ThreadState.Core);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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}
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public bool Execute()
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{
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if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
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{
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return false;
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}
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Work.Name = "cpu_thread_" + Work.ManagedThreadId;
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Work.Start();
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return true;
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}
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public void StopExecution()
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{
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ThreadState.Running = false;
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}
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public void RequestInterrupt()
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{
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ThreadState.RequestInterrupt();
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}
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public bool IsCurrentThread()
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{
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return Thread.CurrentThread == Work;
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}
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}
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} |