mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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b530f0e110
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
163 lines
5.7 KiB
C#
163 lines
5.7 KiB
C#
using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Memory.Tracking
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{
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/// <summary>
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/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
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/// and an action can be performed when the region is read to or written from.
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/// </summary>
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public class RegionHandle : IRegionHandle, IRange
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{
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public bool Dirty { get; private set; }
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public ulong Address { get; }
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public ulong Size { get; }
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public ulong EndAddress { get; }
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internal IMultiRegionHandle Parent { get; set; }
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internal int SequenceNumber { get; set; }
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private event Action _onDirty;
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private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
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private readonly List<VirtualRegion> _regions;
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private readonly MemoryTracking _tracking;
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private bool _disposed;
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internal MemoryPermission RequiredPermission => _preAction != null ? MemoryPermission.None : (Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read);
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internal RegionSignal PreAction => _preAction;
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/// <summary>
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/// Create a new region handle. The handle is registered with the given tracking object,
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/// and will be notified of any changes to the specified region.
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/// </summary>
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/// <param name="tracking">Tracking object for the target memory block</param>
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/// <param name="address">Virtual address of the region to track</param>
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/// <param name="size">Size of the region to track</param>
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/// <param name="dirty">Initial value of the dirty flag</param>
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internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, bool dirty = true)
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{
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Dirty = dirty;
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Address = address;
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Size = size;
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EndAddress = address + size;
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_tracking = tracking;
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_regions = tracking.GetVirtualRegionsForHandle(address, size);
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foreach (var region in _regions)
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{
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region.Handles.Add(this);
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}
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}
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/// <summary>
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/// Signal that a memory action occurred within this handle's virtual regions.
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/// </summary>
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/// <param name="write">Whether the region was written to or read</param>
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internal void Signal(ulong address, ulong size, bool write)
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{
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RegionSignal action = Interlocked.Exchange(ref _preAction, null);
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action?.Invoke(address, size);
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if (write)
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{
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bool oldDirty = Dirty;
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Dirty = true;
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if (!oldDirty)
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{
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_onDirty?.Invoke();
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}
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Parent?.SignalWrite();
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}
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}
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/// <summary>
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/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
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/// </summary>
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public void Reprotect(bool asDirty = false)
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{
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Dirty = asDirty;
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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region.UpdateProtection();
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}
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}
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}
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/// <summary>
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/// Register an action to perform when the tracked region is read or written.
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/// The action is automatically removed after it runs.
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/// </summary>
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/// <param name="action">Action to call on read or write</param>
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public void RegisterAction(RegionSignal action)
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{
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RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
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if (lastAction == null && action != lastAction)
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{
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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region.UpdateProtection();
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}
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}
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}
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}
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/// <summary>
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/// Register an action to perform when the region is written to.
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/// This action will not be removed when it is called - it is called each time the dirty flag is set.
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/// </summary>
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/// <param name="action">Action to call on dirty</param>
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public void RegisterDirtyEvent(Action action)
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{
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_onDirty += action;
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}
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/// <summary>
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/// Add a child virtual region to this handle.
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/// </summary>
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/// <param name="region">Virtual region to add as a child</param>
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internal void AddChild(VirtualRegion region)
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{
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_regions.Add(region);
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}
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/// <summary>
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/// Check if this region overlaps with another.
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/// </summary>
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/// <param name="address">Base address</param>
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/// <param name="size">Size of the region</param>
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/// <returns>True if overlapping, false otherwise</returns>
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public bool OverlapsWith(ulong address, ulong size)
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{
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return Address < address + size && address < EndAddress;
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}
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/// <summary>
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/// Dispose the handle. Within the tracking lock, this removes references from virtual and physical regions.
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/// </summary>
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public void Dispose()
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{
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if (_disposed)
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{
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throw new ObjectDisposedException(GetType().FullName);
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}
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_disposed = true;
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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region.RemoveHandle(this);
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}
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}
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}
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}
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}
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