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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
37 lines
1 KiB
C#
37 lines
1 KiB
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdMemImm : OpCode32, IOpCode32Simd
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{
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public int Vd { get; }
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public int Rn { get; }
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public int Size { get; }
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public bool Add { get; }
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public int Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMemImm(inst, address, opCode);
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public OpCode32SimdMemImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Immediate = opCode & 0xff;
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Rn = (opCode >> 16) & 0xf;
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Size = (opCode >> 8) & 0x3;
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Immediate <<= (Size == 1) ? 1 : 2;
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bool u = (opCode & (1 << 23)) != 0;
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Add = u;
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bool single = Size != 3;
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if (single)
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{
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Vd = ((opCode >> 22) & 0x1) | ((opCode >> 11) & 0x1e);
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}
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else
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{
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Vd = ((opCode >> 18) & 0x10) | ((opCode >> 12) & 0xf);
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}
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}
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}
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}
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