ryujinx-mirror/Ryujinx.Graphics.Shader/IGpuAccessor.cs
gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00

154 lines
2.9 KiB
C#

using System;
namespace Ryujinx.Graphics.Shader
{
public interface IGpuAccessor
{
void Log(string message)
{
// No default log output.
}
uint ConstantBuffer1Read(int offset)
{
return 0;
}
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
int QueryComputeLocalSizeX()
{
return 1;
}
int QueryComputeLocalSizeY()
{
return 1;
}
int QueryComputeLocalSizeZ()
{
return 1;
}
int QueryComputeLocalMemorySize()
{
return 0x1000;
}
int QueryComputeSharedMemorySize()
{
return 0xc000;
}
uint QueryConstantBufferUse()
{
return 0;
}
bool QueryHostHasFrontFacingBug()
{
return false;
}
bool QueryHostHasVectorIndexingBug()
{
return false;
}
int QueryHostStorageBufferOffsetAlignment()
{
return 16;
}
bool QueryHostSupportsBgraFormat()
{
return true;
}
bool QueryHostSupportsFragmentShaderInterlock()
{
return true;
}
bool QueryHostSupportsFragmentShaderOrderingIntel()
{
return false;
}
bool QueryHostSupportsImageLoadFormatted()
{
return true;
}
bool QueryHostSupportsNonConstantTextureOffset()
{
return true;
}
bool QueryHostSupportsShaderBallot()
{
return true;
}
bool QueryHostSupportsTextureShadowLod()
{
return true;
}
SamplerType QuerySamplerType(int handle, int cbufSlot = -1)
{
return SamplerType.Texture2D;
}
bool QueryIsTextureRectangle(int handle, int cbufSlot = -1)
{
return false;
}
InputTopology QueryPrimitiveTopology()
{
return InputTopology.Points;
}
bool QueryTessCw()
{
return false;
}
TessPatchType QueryTessPatchType()
{
return TessPatchType.Triangles;
}
TessSpacing QueryTessSpacing()
{
return TessSpacing.EqualSpacing;
}
TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
{
return TextureFormat.R8G8B8A8Unorm;
}
bool QueryTransformFeedbackEnabled()
{
return false;
}
ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
{
return ReadOnlySpan<byte>.Empty;
}
int QueryTransformFeedbackStride(int bufferIndex)
{
return 0;
}
bool QueryEarlyZForce()
{
return false;
}
}
}