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https://github.com/ryujinx-mirror/ryujinx.git
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14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System;
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namespace Ryujinx.Memory
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{
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/// <summary>
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/// Flags that controls allocation and other properties of the memory block memory.
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/// </summary>
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[Flags]
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public enum MemoryAllocationFlags
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{
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/// <summary>
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/// No special allocation settings.
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/// </summary>
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None = 0,
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/// <summary>
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/// Reserve a region of memory on the process address space,
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/// without actually allocation any backing memory.
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/// </summary>
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Reserve = 1 << 0,
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/// <summary>
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/// Enables read and write tracking of the memory block.
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/// This currently does nothing and is reserved for future use.
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/// </summary>
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Tracked = 1 << 1,
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/// <summary>
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/// Enables mirroring of the memory block through aliasing of memory pages.
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/// When enabled, this allows creating more memory blocks sharing the same backing storage.
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/// </summary>
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Mirrorable = 1 << 2,
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/// <summary>
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/// Indicates that the memory block should support mapping views of a mirrorable memory block.
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/// The block that is to have their views mapped should be created with the <see cref="Mirrorable"/> flag.
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/// </summary>
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ViewCompatible = 1 << 3
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}
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}
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