mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 19:45:13 +00:00
c1372ed775
* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
|
|
using System.Numerics;
|
|
|
|
namespace ARMeilleure.Common
|
|
{
|
|
static class BitUtils
|
|
{
|
|
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
|
|
|
|
public static long FillWithOnes(int bits)
|
|
{
|
|
return bits == 64 ? -1L : (1L << bits) - 1;
|
|
}
|
|
|
|
public static int HighestBitSet(int value)
|
|
{
|
|
return 31 - BitOperations.LeadingZeroCount((uint)value);
|
|
}
|
|
|
|
public static int HighestBitSetNibble(int value)
|
|
{
|
|
return HbsNibbleLut[value];
|
|
}
|
|
|
|
public static long Replicate(long bits, int size)
|
|
{
|
|
long output = 0;
|
|
|
|
for (int bit = 0; bit < 64; bit += size)
|
|
{
|
|
output |= bits << bit;
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
public static int RotateRight(int bits, int shift, int size)
|
|
{
|
|
return (int)RotateRight((uint)bits, shift, size);
|
|
}
|
|
|
|
public static uint RotateRight(uint bits, int shift, int size)
|
|
{
|
|
return (bits >> shift) | (bits << (size - shift));
|
|
}
|
|
|
|
public static long RotateRight(long bits, int shift, int size)
|
|
{
|
|
return (long)RotateRight((ulong)bits, shift, size);
|
|
}
|
|
|
|
public static ulong RotateRight(ulong bits, int shift, int size)
|
|
{
|
|
return (bits >> shift) | (bits << (size - shift));
|
|
}
|
|
}
|
|
}
|