mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-29 21:43:01 +00:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
27 lines
690 B
C#
27 lines
690 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
/// <summary>
|
|
/// Features used by the shader that are important for the code generator to know in advance.
|
|
/// These typically change the declarations in the shader header.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FeatureFlags
|
|
{
|
|
None = 0,
|
|
|
|
// Affected by resolution scaling.
|
|
IntegerSampling = 1 << 0,
|
|
FragCoordXY = 1 << 1,
|
|
|
|
Bindless = 1 << 2,
|
|
InstanceId = 1 << 3,
|
|
DrawParameters = 1 << 4,
|
|
RtLayer = 1 << 5,
|
|
CbIndexing = 1 << 6,
|
|
IaIndexing = 1 << 7,
|
|
OaIndexing = 1 << 8,
|
|
FixedFuncAttr = 1 << 9
|
|
}
|
|
}
|