mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 10:35:10 +00:00
40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
20 lines
No EOL
477 B
C#
20 lines
No EOL
477 B
C#
using Ryujinx.Graphics.Gpu.Engine.Types;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|
{
|
|
/// <summary>
|
|
/// Buffer to texture copy parameters.
|
|
/// </summary>
|
|
struct DmaTexture
|
|
{
|
|
#pragma warning disable CS0649
|
|
public MemoryLayout MemoryLayout;
|
|
public int Width;
|
|
public int Height;
|
|
public int Depth;
|
|
public int RegionZ;
|
|
public ushort RegionX;
|
|
public ushort RegionY;
|
|
#pragma warning restore CS0649
|
|
}
|
|
} |