mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 02:25:12 +00:00
e36e97c64d
* CPU: This PR fixes Fpscr, among other things. * Add Fpscr.Qc = 1 if sat. for Vqrshrn & Vqrshrun. * Fix Vcmp & Vcmpe opcode table. * Revert "Fix Vcmp & Vcmpe opcode table." This reverts commit c117d9410d693185ff5f8ee8e457ffbfb2027dd5. * Address PR feedbacks.
319 lines
11 KiB
C#
319 lines
11 KiB
C#
#define SimdMemory32
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using ARMeilleure.State;
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using NUnit.Framework;
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using System;
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namespace Ryujinx.Tests.Cpu
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{
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[Category("SimdMemory32")]
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public sealed class CpuTestSimdMemory32 : CpuTest32
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{
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#if SimdMemory32
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private const int RndCntImm = 2;
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private uint[] LDSTModes =
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{
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// LD1
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0b0111,
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0b1010,
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0b0110,
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0b0010,
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// LD2
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0b1000,
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0b1001,
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0b0011,
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// LD3
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0b0100,
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0b0101,
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// LD4
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0b0000,
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0b0001
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};
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[Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (single n element structure)")]
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public void Vldn_Single([Values(0u, 1u, 2u)] uint size,
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[Values(0u, 13u)] uint rn,
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[Values(1u, 13u, 15u)] uint rm,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 7u)] uint index,
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[Range(0u, 3u)] uint n,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xf4a00000u; // VLD1.8 {D0[0]}, [R0], R0
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opcode |= ((size & 3) << 10) | ((rn & 15) << 16) | (rm & 15);
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uint index_align = (index << (int)(1 + size)) & 15;
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opcode |= (index_align) << 4;
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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opcode |= (n & 3) << 8; // LD1 is 0, LD2 is 1 etc.
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SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (all lanes)")]
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public void Vldn_All([Values(0u, 13u)] uint rn,
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[Values(1u, 13u, 15u)] uint rm,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 3u)] uint n,
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[Range(0u, 2u)] uint size,
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[Values] bool t,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xf4a00c00u; // VLD1.8 {D0[0]}, [R0], R0
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opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15);
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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opcode |= (n & 3) << 8; // LD1 is 0, LD2 is 1 etc.
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if (t) opcode |= 1 << 5;
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SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (multiple n element structures)")]
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public void Vldn_Pair([Values(0u, 1u, 2u, 3u)] uint size,
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[Values(0u, 13u)] uint rn,
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[Values(1u, 13u, 15u)] uint rm,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 3u)] uint mode,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xf4200000u; // VLD4.8 {D0, D1, D2, D3}, [R0], R0
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opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15) | (LDSTModes[mode] << 8);
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VSTn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (single n element structure)")]
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public void Vstn_Single([Values(0u, 1u, 2u)] uint size,
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[Values(0u, 13u)] uint rn,
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[Values(1u, 13u, 15u)] uint rm,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 7u)] uint index,
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[Range(0u, 3u)] uint n,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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(V128 vec1, V128 vec2, V128 vec3, V128 vec4) = GenerateTestVectors();
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uint opcode = 0xf4800000u; // VST1.8 {D0[0]}, [R0], R0
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opcode |= ((size & 3) << 10) | ((rn & 15) << 16) | (rm & 15);
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uint index_align = (index << (int)(1 + size)) & 15;
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opcode |= (index_align) << 4;
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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opcode |= (n & 3) << 8; // ST1 is 0, ST2 is 1 etc.
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SingleOpcode(opcode, r0: 0x2500, r1: offset, v1: vec1, v2: vec2, v3: vec3, v4: vec4, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VSTn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (multiple n element structures)")]
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public void Vstn_Pair([Values(0u, 1u, 2u, 3u)] uint size,
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[Values(0u, 13u)] uint rn,
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[Values(1u, 13u, 15u)] uint rm,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 3u)] uint mode,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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(V128 vec1, V128 vec2, V128 vec3, V128 vec4) = GenerateTestVectors();
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uint opcode = 0xf4000000u; // VST4.8 {D0, D1, D2, D3}, [R0], R0
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opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15) | (LDSTModes[mode] << 8);
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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SingleOpcode(opcode, r0: 0x2500, r1: offset, v1: vec1, v2: vec2, v3: vec3, v4: vec4, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VLDM.<size> <Rn>{!}, <d/sreglist>")]
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public void Vldm([Values(0u, 13u)] uint rn,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
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[Range(0u, 2u)] uint mode,
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[Values(0x1u, 0x32u)] [Random(2u, 31u, RndCntImm)] uint regs,
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[Values] bool single)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xec100a00u; // VST4.8 {D0, D1, D2, D3}, [R0], R0
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uint[] vldmModes = {
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// Note: 3rd 0 leaves a space for "D".
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0b0100, // Increment after.
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0b0101, // Increment after. (!)
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0b1001 // Decrement before. (!)
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};
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opcode |= ((vldmModes[mode] & 15) << 21);
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opcode |= ((rn & 15) << 16);
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opcode |= ((vd & 0x10) << 18);
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opcode |= ((vd & 0xf) << 12);
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opcode |= ((uint)(single ? 0 : 1) << 8);
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if (!single) regs = (regs << 1); // Low bit must be 0 - must be even number of registers.
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uint regSize = single ? 1u : 2u;
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if (vd + (regs / regSize) > 32) // Can't address further than S31 or D31.
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{
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regs -= (vd + (regs / regSize)) - 32;
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}
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if (regs / regSize > 16) // Can't do more than 16 registers at a time.
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{
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regs = 16 * regSize;
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}
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opcode |= regs & 0xff;
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SingleOpcode(opcode, r0: 0x2500, sp: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VLDR.<size> <Sd>, [<Rn> {, #{+/-}<imm>}]")]
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public void Vldr([Values(2u, 3u)] uint size, // FP16 is not supported for now
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[Values(0u)] uint rn,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint sd,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint imm,
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[Values] bool sub)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xed900a00u; // VLDR.32 S0, [R0, #0]
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opcode |= ((size & 3) << 8) | ((rn & 15) << 16);
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if (sub)
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{
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opcode &= ~(uint)(1 << 23);
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}
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if (size == 2)
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{
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opcode |= ((sd & 0x1) << 22);
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opcode |= ((sd & 0x1e) << 11);
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}
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else
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{
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opcode |= ((sd & 0x10) << 18);
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opcode |= ((sd & 0xf) << 12);
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}
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opcode |= imm & 0xff;
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SingleOpcode(opcode, r0: 0x2500);
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CompareAgainstUnicorn();
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}
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[Test, Pairwise, Description("VSTR.<size> <Sd>, [<Rn> {, #{+/-}<imm>}]")]
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public void Vstr([Values(2u, 3u)] uint size, // FP16 is not supported for now
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[Values(0u)] uint rn,
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[Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint sd,
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[Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint imm,
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[Values] bool sub)
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{
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var data = GenerateVectorSequence(0x1000);
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SetWorkingMemory(0, data);
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uint opcode = 0xed800a00u; // VSTR.32 S0, [R0, #0]
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opcode |= ((size & 3) << 8) | ((rn & 15) << 16);
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if (sub)
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{
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opcode &= ~(uint)(1 << 23);
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}
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if (size == 2)
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{
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opcode |= ((sd & 0x1) << 22);
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opcode |= ((sd & 0x1e) << 11);
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}
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else
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{
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opcode |= ((sd & 0x10) << 18);
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opcode |= ((sd & 0xf) << 12);
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}
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opcode |= imm & 0xff;
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(V128 vec1, V128 vec2, _, _) = GenerateTestVectors();
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SingleOpcode(opcode, r0: 0x2500, v0: vec1, v1: vec2);
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CompareAgainstUnicorn();
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}
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private (V128, V128, V128, V128) GenerateTestVectors()
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{
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return (
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new V128(-12.43f, 1872.23f, 4456.23f, -5622.2f),
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new V128(0.0f, float.NaN, float.PositiveInfinity, float.NegativeInfinity),
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new V128(1.23e10f, -0.0f, -0.123f, 0.123f),
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new V128(float.Epsilon, 3.5f, 925.23f, -104.9f)
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);
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}
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private byte[] GenerateVectorSequence(int length)
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{
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int floatLength = length >> 2;
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float[] data = new float[floatLength];
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for (int i = 0; i < floatLength; i++)
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{
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data[i] = i + (i / 9f);
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}
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var result = new byte[length];
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Buffer.BlockCopy(data, 0, result, 0, result.Length);
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return result;
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}
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#endif
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}
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}
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