mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 03:25:13 +00:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
42 lines
No EOL
1.2 KiB
C#
42 lines
No EOL
1.2 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.HLE.HOS.SystemState
|
|
{
|
|
class AppletStateMgr
|
|
{
|
|
public ConcurrentQueue<AppletMessage> Messages { get; }
|
|
|
|
public FocusState FocusState { get; private set; }
|
|
|
|
public KEvent MessageEvent { get; }
|
|
|
|
public IdDictionary AppletResourceUserIds { get; }
|
|
|
|
public IdDictionary IndirectLayerHandles { get; }
|
|
|
|
public AppletStateMgr(Horizon system)
|
|
{
|
|
Messages = new ConcurrentQueue<AppletMessage>();
|
|
MessageEvent = new KEvent(system.KernelContext);
|
|
|
|
AppletResourceUserIds = new IdDictionary();
|
|
IndirectLayerHandles = new IdDictionary();
|
|
}
|
|
|
|
public void SetFocus(bool isFocused)
|
|
{
|
|
FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
|
|
|
|
Messages.Enqueue(AppletMessage.FocusStateChanged);
|
|
|
|
if (isFocused)
|
|
{
|
|
Messages.Enqueue(AppletMessage.ChangeIntoForeground);
|
|
}
|
|
|
|
MessageEvent.ReadableEvent.Signal();
|
|
}
|
|
}
|
|
} |