mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-30 14:03:02 +00:00
85dbb9559a
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
135 lines
No EOL
3.8 KiB
C#
135 lines
No EOL
3.8 KiB
C#
using System.Collections.Generic;
|
|
|
|
using static Ryujinx.HLE.HOS.ErrorCode;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel
|
|
{
|
|
class KSynchronization
|
|
{
|
|
private Horizon _system;
|
|
|
|
public KSynchronization(Horizon system)
|
|
{
|
|
_system = system;
|
|
}
|
|
|
|
public long WaitFor(KSynchronizationObject[] syncObjs, long timeout, ref int hndIndex)
|
|
{
|
|
long result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
|
|
|
_system.CriticalSection.Enter();
|
|
|
|
//Check if objects are already signaled before waiting.
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
if (!syncObjs[index].IsSignaled())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
hndIndex = index;
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (timeout == 0)
|
|
{
|
|
_system.CriticalSection.Leave();
|
|
|
|
return result;
|
|
}
|
|
|
|
KThread currentThread = _system.Scheduler.GetCurrentThread();
|
|
|
|
if (currentThread.ShallBeTerminated ||
|
|
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
{
|
|
result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
|
|
}
|
|
else if (currentThread.SyncCancelled)
|
|
{
|
|
currentThread.SyncCancelled = false;
|
|
|
|
result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
|
|
}
|
|
else
|
|
{
|
|
LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
|
|
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
|
|
}
|
|
|
|
currentThread.WaitingSync = true;
|
|
currentThread.SignaledObj = null;
|
|
currentThread.ObjSyncResult = (int)result;
|
|
|
|
currentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
|
if (timeout > 0)
|
|
{
|
|
_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
currentThread.WaitingSync = false;
|
|
|
|
if (timeout > 0)
|
|
{
|
|
_system.TimeManager.UnscheduleFutureInvocation(currentThread);
|
|
}
|
|
|
|
_system.CriticalSection.Enter();
|
|
|
|
result = (uint)currentThread.ObjSyncResult;
|
|
|
|
hndIndex = -1;
|
|
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
syncObjs[index].RemoveWaitingThread(syncNodes[index]);
|
|
|
|
if (syncObjs[index] == currentThread.SignaledObj)
|
|
{
|
|
hndIndex = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
return result;
|
|
}
|
|
|
|
public void SignalObject(KSynchronizationObject syncObj)
|
|
{
|
|
_system.CriticalSection.Enter();
|
|
|
|
if (syncObj.IsSignaled())
|
|
{
|
|
LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
|
|
|
|
while (node != null)
|
|
{
|
|
KThread thread = node.Value;
|
|
|
|
if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
|
|
{
|
|
thread.SignaledObj = syncObj;
|
|
thread.ObjSyncResult = 0;
|
|
|
|
thread.Reschedule(ThreadSchedState.Running);
|
|
}
|
|
|
|
node = node.Next;
|
|
}
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
}
|
|
}
|
|
} |