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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
32 lines
No EOL
1 KiB
C#
32 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Shader.HashTable;
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using System;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Shader code accessor.
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/// </summary>
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readonly struct ShaderCodeAccessor : IDataAccessor
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{
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private readonly MemoryManager _memoryManager;
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private readonly ulong _baseAddress;
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/// <summary>
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/// Creates a new shader code accessor.
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/// </summary>
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/// <param name="memoryManager">Memory manager used to access the shader code</param>
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/// <param name="baseAddress">Base address of the shader in memory</param>
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public ShaderCodeAccessor(MemoryManager memoryManager, ulong baseAddress)
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{
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_memoryManager = memoryManager;
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_baseAddress = baseAddress;
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}
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/// <inheritdoc/>
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public ReadOnlySpan<byte> GetSpan(int offset, int length)
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{
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return _memoryManager.GetSpanMapped(_baseAddress + (ulong)offset, length);
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}
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}
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} |